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Topics - manarius

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1
Technical forum / mainmenu on press of P
« on: May 08, 2008, 06:09:11 PM »
how can i deactivate this?=
if i press P while writing into an editor the main menu opens...
this is really bad for my intentions.
i searched through the scripts but couldnt find which part of them triggers this behavior.

thx a lot in advance once again  ::)

greetings

2
Bug reports / string highlighting bug
« on: April 18, 2008, 05:26:29 PM »
i know its not important, cause there seem to be no player-felt bugs because of this,
and i think you know it already,
but its kind of disturbing if you encounter it the first time:

if you write for example:

ITEM.SetImage("items\png\"+anythinguseful+".sprite");

the highlighting ist completely screwed, ".sprite" is black, while the rest is grey and the engine makes that purple bar which indicates script errors.

as i said, its not anyway relevant for the player, its just a bit confusing for me.

cheers,
manarius

ps:
i think its because of the \ in the string?

3
Technical forum / entity.playtheora Scale Attribute
« on: April 02, 2008, 08:01:09 PM »
hi you all, once again a silly little question.

what kind of parameters should i add to the entity.PlayTheora method to get the video play in fullscreen?

i tried:
(Game is 1024 x 768, Theora Video is 640x480)

Quote
Video = Scene.CreateEntity();
Video.X = 192;
Video.Y = 144;
Video.ScaleX = 1024;
Video.ScaleY = 768;
Video.PlayTheora("video\video.ogg");

i tried different values, from 0.5, 2, 5, 10 to 1024,
nothing scales my video.
I know that this is my fault, but i dont know how to correct it.


btw Game.PlayTheora is no Option, because i need to play external musik together with the video as well as dont want the video to be interactive (its our logo).

greetings from rainy vienna and many thanks in advance ... again  :D,
manarius

4
Technical forum / Sorting of Inventory Items
« on: March 19, 2008, 06:32:22 PM »
hi, its me again  :)

is there any easy way to change the sorting of the inventory items=?

currently the items are displayed from upper-left to lower-right.

i would need them to be sorted from upper-right to lower-left.

is there any way to get the inventory box to do this or would i have to script it myself?

thanks again,
manarius

5
Technical forum / How does Alpha Masking work?
« on: March 12, 2008, 08:48:20 PM »
hi folks, its me again :-)

how exactly do i use alpha channel masking?
which methods do i need to use to get the character masked behind the scene?

for example:
i got one background png
and one alphamask.png.

if the char is behind the alphamask.png, the PARTS which are behind the alphamask should be hidden. how can i define this?
how to i check if the character is behind it?

i think this should be an easy task to accomplish, but at the moment i am totally lost. maybe i am searching for the wrong keywords in the forum, the wiki and the documentation (btw, very good work in all three of them!)


cheers and thanks again for all that work which you do for us.
manarius

(btw we have much to complex rendered objects to cut them by hand. really. i am talking about trees and stuff. just thinking about cutting this out by hand makes me look this way:  :-\)

6
Technical forum / Sprite Goto And Play from specific frame on
« on: March 07, 2008, 04:31:12 AM »
i used the possibillities of your engine to make my reverseable animation.
it consists of two entities (one opening one closing)
and a window (the actual menu)

the only thing i have a problem with is, that i didnt find any kind of gotoAndPlay function.

to be precise:
i want to tell a Sprite to Play from Frame x on. that way you could, for example, stop and reverse a menuscreen fadein
that would allow me to leave the control to the player.
right now i am working around this problem by disabling the button witch opens and closes my menuscreen,
but does the player really have to wait till the menu is opened, before he can close it?


did i completely overlook something=?  ::slug
is it anyhow possible to adress frames in sprites?


btw:
this engine is GREAT!!!
coming from Flash it took me nearly no time to get familiar with the engine and the workflow is really good.
thats programming fun :-)

greetings from vienna,
manarius

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