You see, matter of opinions. To me that Wings3d is so much powerful than blender in one only area: modelling ...which is the area only covered by Wings, btw.
That is why I wrote, that I am Blender fanatic (and therefore my opinion in this matter isn´t to take very seriously) - it makes my everyday bread for last few years, and I simply love this piece of soft more and more with every new release:D
Wings is great, I loved it and it has still more and better tools for polygonal modeling then Blender indeed. But in my opinion and in my workflow it doesn´t offer me as much advantages to Blender to use it anymore...
(oh, and you don't have smooth creases in Blender (smooth groups in Max), which is essential for games. But that is only a detail, and indeed, not the big thing. )
True and there are surely even more serious disadvantages in Blender then this, but it is only matter of time:)
and...is not that is inferior to Blender in animation...It is that Wings3d simply just does not animate, neither really render. Could not be a competitor, then...But sorry, the speed in modelling and the flexibility it has is close to none.
I didn´t wrote this (that Wings is inferior in animation), resp. I didn´t meant this, If it made this impression, I apologise- my english is little crappy
. I wrote in general terms, not due to Wings, and I wasn´t too serious (that I wrote, didn´t I ? )
I generaly don´t like comparison of any aplications on certain level and there can´t be competiton between Blender and Wings, only symbiosis:)
On the other hand- in my opinion in the long shot it is more easy way for beginner to learn aplication that covers not only modeling, but also other areas (materials, lighting, render...) as their first 3D soft, then learn to model in Wings (Modo, Nendo- you name it) and then texture it and render it in other soft with different UI- this way you learn two aplications instead one
When you are experienced enough, then it´s of course normal to use 3, 4 softs (as you do)
I just think, that it is not the best option to learn aplication focused on modeling only, like Wings, Modo ect. as first 3D aplication ever. I would recommend rather Blender or Maya PLE or Cinema 6 as first beginner´s choice to learn(hmm, has Max some learning edition for free too?)
Must admit that I didn't liked blender when I was starting with 3d and that was just because it's interface, on the other hand it's
most powerfull free 3d piece of software.
Many people have this impression about interface, before 2.30 it was common critique toward Blender. It is true, that older versions weren´t very user friendly towards Blender beginners (well, I started with 1.73, and it wasn´t friendly at all
), but with 2.30 there were great changes in UI (which I hate, cause most of tutorials I wrote became obsolete
), all tools are accesible via menus, we have widgets (manipulators) now a you can also reorganize your workplace as you want as well as some aspect canvas manipulation and object selection is redefinable (is such a word in english?
) It is