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Technical forum / Problem with .x animation speed
« on: December 01, 2008, 12:56:36 AM »
Hello,
I've started a new game in 2.5D. I've borrowed the "Victor" 3d actor from the 3d Techstdemo by DREAMWEB. Recently I,ve made my own actor in .x format using 3ds MAX and Panda Exporter. I see the .x model very good in some applications like Deep Exploration or DirectX Viewer from DirectX SDK, but whe I use the .x model in Wintermute, the animation, that has 45 second of duration (it's a movement test), is displayed by Wintermute in one second. I've revised the export parameters, but they are OK, and the animation works good in other programs, but not in Wintermute.
Does anybody has any idea?
Thanks in advance
I've started a new game in 2.5D. I've borrowed the "Victor" 3d actor from the 3d Techstdemo by DREAMWEB. Recently I,ve made my own actor in .x format using 3ds MAX and Panda Exporter. I see the .x model very good in some applications like Deep Exploration or DirectX Viewer from DirectX SDK, but whe I use the .x model in Wintermute, the animation, that has 45 second of duration (it's a movement test), is displayed by Wintermute in one second. I've revised the export parameters, but they are OK, and the animation works good in other programs, but not in Wintermute.
Does anybody has any idea?
Thanks in advance