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Author Topic: 3d models format  (Read 20367 times)

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Re: 3d models format
« Reply #15 on: September 03, 2005, 06:09:55 PM »

As a conclussion :


In character animaiton:

- My first vote for *.x format for characters. (provided it imports bones, weights, vertex normals, uv mapping,  textures.  )  Any package can today export this.  (Blender included)

- My second vote would go with *.md5. No experience with it, but is said to be wonderful and really pwoerful. The big advantage is Gmax exports it as well as Blender(gmax does not export weighted x files).



In multiobjects characters, level geometry, static items,  weapons and vehicles animations:

-By all means if there's multiparts animations (ie reloading mechanism of a weapon, any machine with internals independent anims) then it's MS3d static. is also very good as keeps usually very well smooth groups/vertex normals info (hard edges(not that blender doesn't support this yet! You'd need to physically split those edges in Blender, break the mesh, with whatever the format))

-If no anim embeded, then...OBJ rocks as an standard and fully featured. V normals, vertex gorups, material settings, textures, uv mapping, etc. And editable as is ascii. Just a  tagged list of coords.
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