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Author Topic: 3D Character turning head to look objects (Grim Fandango Style)  (Read 7147 times)

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Banky

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Hi, Mnemonic

Is possible to include this kind of functionality? Or is it possible to accomplish that by scripting?

Thanks in advance,
Banky
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Mnemonic

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Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #1 on: April 05, 2006, 09:22:31 AM »

It's planned, but it's not a trivial change, it will require some changes to the way the 3D geometry is handled.
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Banky

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Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #2 on: April 05, 2006, 09:34:42 AM »

Ok,

thanks for the quick response!

-Banky
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leucome

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Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #3 on: April 06, 2006, 04:19:34 AM »

I just want to say i am really interested to this feature.
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varnama

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Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #4 on: April 07, 2006, 04:18:39 PM »

Hi! i'm think script that it's possible too, only do a head animation range, calculate object position in screen and play a range head animation that it corresponds to location of the object , it's a good fix if you can't wait function be implemented..  ;)
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