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Author Topic: Linux port Engine/Editor  (Read 13822 times)

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bemag

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Linux port Engine/Editor
« on: July 30, 2010, 07:05:54 AM »

Why don't you guys implement a linux port of the engine and the editor?
I also wanted to know how I can get the source code so I could try to implement it myself...
Thx
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Nihil

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Re: Linux port Engine/Editor
« Reply #1 on: July 30, 2010, 11:23:06 AM »

Dionysius

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Re: Linux port Engine/Editor
« Reply #2 on: August 01, 2010, 04:31:52 PM »

bemag, when it will be done, please, report  :) I also have an interest in this topic
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bemag

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Re: Linux port Engine/Editor
« Reply #3 on: August 12, 2010, 02:33:43 AM »

bemag, when it will be done, please, report  :) I also have an interest in this topic

Hello,
I can't precise you if i will be able to do it all by myself (time issues), but I'm willing to try...
If i have any success rest assured that i will be posting it here.
If there is someone out there that think could help me, please, contact me.

Thanks a lot.
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2.0

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Re: Linux port Engine/Editor
« Reply #4 on: September 17, 2010, 01:27:39 AM »

bemag, when it will be done, please, report  :) I also have an interest in this topic

Hello,
I can't precise you if i will be able to do it all by myself (time issues), but I'm willing to try...
If i have any success rest assured that i will be posting it here.
If there is someone out there that think could help me, please, contact me.

Thanks a lot.

What about Mac OS port? :)
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SiriusCG

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Re: Linux port Engine/Editor
« Reply #5 on: September 23, 2010, 04:57:03 AM »

For the Linux port, it may just be simpler to run WME in WINE under Linux. Have you tried this?

Cheers.
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"And if you don't have a story to tell, you're not making an adventure game so much as you are blowing your nose on your computer screen."
 

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