Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Author Topic: Problem with walking areas  (Read 2983 times)

0 Members and 1 Guest are viewing this topic.

3.1415

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1
    • View Profile
Problem with walking areas
« on: October 16, 2010, 12:52:54 PM »

Hi folks!

We've got a big problem with actor walking, and I've just drawn a picture to show you what I mean:

If my actor stands at the blue cross and I click on red, he walks to green. To be honest, I don't like that and I'd prefer him to stand still at blue. So why is he doing this and I how can I prevent it?

Thanks a lot!

pi
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Problem with walking areas
« Reply #1 on: October 17, 2010, 08:27:10 AM »

You can't really prevent it. Based on the scene setup the engine considers the green X to be closest to the destination. The question is, is it really such a big problem? Normally the player only clicks the active spots, which send the actor to a specific position. This whole "go to the closest position" situtation should be relatively infrequent.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.066 seconds with 19 queries.