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Author Topic: Strange Change: small finished game  (Read 18990 times)

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Catacomber

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Re: Strange Change: small finished game
« Reply #15 on: November 15, 2008, 07:18:35 PM »

It's very nice, fireside.  I have some Dr. Who tapes bought on ebay so appreciate the references and humor.  The graphics are well done.   
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fireside

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Re: Strange Change: small finished game
« Reply #16 on: November 16, 2008, 01:09:49 AM »

Thanks.  Glad you liked it.  It was a fun project to work on.
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sychron

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Re: Strange Change: small finished game
« Reply #17 on: November 16, 2008, 02:25:53 AM »

So is there anything you nead to find for the last puzzle except for the tile whatsit complains to be missing?
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Catacomber

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Re: Strange Change: small finished game
« Reply #18 on: November 16, 2008, 04:01:19 AM »

I hope you're not finished, fireside, it would be great to find out what happened to the rat -- and it would be cool to have Sarah now that you have K-9.  : )  Could not K-9 give a hint about the worm?  He is otherwise not very helpful but extremely cute and faithful.  :  )
« Last Edit: November 16, 2008, 04:28:03 AM by Catacomber »
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Re: Strange Change: small finished game
« Reply #19 on: November 16, 2008, 05:35:35 PM »

Fireside, I need a little help with the circuit puzzle--could you pm me the solution or some string hints? Thanks.  : )
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fireside

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Re: Strange Change: small finished game
« Reply #20 on: November 17, 2008, 01:40:50 AM »

That would be hard.  The circuit has to have wires going to each object, so if you keep turning things around so there aren't any wires going to nothing it will work. 

Quote
Could not K-9 give a hint about the worm?  He is otherwise not very helpful but extremely cute and faithful.  :  )

That's a pretty good idea.  I'll have to think about it for a while, though, to know how to know a hint is needed, like maybe if some inventory is missing or something.
« Last Edit: November 17, 2008, 01:51:58 AM by fireside »
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Re: Strange Change: small finished game
« Reply #21 on: November 17, 2008, 04:20:32 AM »

I always thought that was the purpose of the "assistants" in Dr. Who--to fill in the audience (in this case the player) on the story and to give a few hints as to what was going on in the Dr.'s mind.  :  )  I also read somewhere in a review of a recent adventure game that the reviewer really liked the in-game hints. But as you say, you'd have to weigh the necessity of the hint. I really liked K-9--it's a positive hook to get the player to identify with the little dog and rely on him as a faithful "helper"--so that at some point if K-9 were in trouble in the story, the player would work extremely hard to rescue him.
« Last Edit: November 17, 2008, 04:23:19 AM by Catacomber »
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sychron

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Re: Strange Change: small finished game
« Reply #22 on: November 17, 2008, 06:33:21 AM »

Ah, I finally got the circuit right.

@Fireside: You should try to make things more visible. Especialy in conversations, it would help to have different colors for different speakers -- and in the puzzle, the cursor hint is sufficient once you are able to actually see it, but it is is overlooked when moving to fast. Ok, on the other hand, the player should not move to fast ;-)

And: not every object is named, for example, the chair isn't.

But aside from that: nice game ;-)
« Last Edit: November 17, 2008, 06:45:07 AM by sychron »
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Re: Strange Change: small finished game
« Reply #23 on: November 17, 2008, 05:39:23 PM »

Hey there! Played through your game yesterday, I really liked the frog-puzzle...it _somehow_ reminded me on "Impossible Mission" ... It was also frustating sometimes  ;D ;D ;D
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fireside

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Re: Strange Change: small finished game
« Reply #24 on: November 17, 2008, 06:55:51 PM »

Quote
@Fireside: You should try to make things more visible. Especialy in conversations, it would help to have different colors for different speakers -- and in the puzzle, the cursor hint is sufficient once you are able to actually see it, but it is is overlooked when moving to fast. Ok, on the other hand, the player should not move to fast ;-)

Yeah, I didn't really like the caption for whatever reason so I didn't name anything, I just used the gear cursor.  There are a few smaller objects that I might should have made a larger hot spot.

Quote
Hey there! Played through your game yesterday, I really liked the frog-puzzle...it _somehow_ reminded me on "Impossible Mission" ... It was also frustating sometimes  Grin Grin Grin

Thanks.  That puzzle was the hardest for me to design and implement, but also was fun.  I spent the most time on it. 
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mylesblasonato

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Re: Strange Change: small finished game
« Reply #25 on: November 21, 2008, 12:59:32 PM »

Great work man, everything was logical and I managed to finish it without asking or looking for help. There is one problem I had though and it's shrinking the horns. I have a tendency to use every item with everything and by doing this I found out that the horns can be shrunked down with the time machine. I wasn't told that the machine could shrink things so I just randomly used the horns on it and it worked. It was a flook, maybe a hint for this part of the puzzle would work better. Apart from that, fantastic work. Great art style, fun puzzles and humorous references to Dr. Who. I give this game a 7 out of 10.

Cheers ::beer
Myles Blasonato.
« Last Edit: November 21, 2008, 01:01:08 PM by mylesb »
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fireside

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Re: Strange Change: small finished game
« Reply #26 on: November 21, 2008, 06:53:45 PM »

Thanks for that.  It was a little tough on the horns, yeah.  Clicking on it early causes him to say he doesn't need to do anything in there right now, which was meant as a little hint.  I probably should have expanded on it a little bit.
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