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Author Topic: Footprints  (Read 3205 times)

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Derrek3D

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Footprints
« on: May 04, 2008, 10:49:50 AM »

Hi there,

I would like to implement footprints in a scene and I would love to hear opinions on the best way to do that. By footprints I'm referring to some elongated shape that remains on the ground wherever the 3D actor lays its feet. Is a simple image + rotation the best way for a footprint or should the footprint be a 3D object itself?

Thanks.


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Nihil

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Re: Footprints
« Reply #1 on: May 04, 2008, 05:51:17 PM »

I'd use images and let them disappear after a while so the screen doesn't get too crowded with footprints - or do the serve a particular purpose and have to stay visible?

Derrek3D

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Re: Footprints
« Reply #2 on: May 05, 2008, 10:20:14 AM »

Yeah, you're right, it's a good idea making them disappear after a while.

Still, I'm interested in the pros and cons of the various ways of implementing the footprint itself. 2D vs. 3D, positioning on the scene, etc.
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