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Chyby ve scriptu
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Topic: Chyby ve scriptu (Read 8289 times)
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Michal
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Chyby ve scriptu
«
on:
August 25, 2003, 01:24:55 PM »
Cau Mnemonicu a ostatni mam problem mam entitu a pri levym kliku by se mel udelat rozhovor bohuzel mi to prik overeni syntaxe scriptu a pri kompilace haze chybu tady je script.Prosim o pomoc.Diky cau:)
#include "scripts\base.inc"
var babka = Scene.GetNode("babka");
on "LeftClick"
{
Game.AddResponse(1, Dobr
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Michal
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Re:Chyby ve scriptu
«
Reply #1 on:
August 25, 2003, 01:30:02 PM »
Nejak blbe se to zkopirovalo:))Tak teda znova
Cau Mnemonicu a ostatni mam problem mam entitu a pri levym kliku by se mel udelat rozhovor bohuzel mi to prik overeni syntaxe scriptu a pri kompilace haze chybu tady je script.Prosim o pomoc.Diky cau:)
#include "scripts\base.inc"
var babka = Scene.GetNode("babka");
on "LeftClick"
{
Game.AddResponse(1, Dobr
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Mnemonic
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Re:Chyby ve scriptu
«
Reply #2 on:
August 25, 2003, 01:53:51 PM »
Jakou chybu to hlasi? Nemuzu to ted tady zkouset...
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michal-SanDiego
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Re:Chyby ve scriptu
«
Reply #3 on:
August 25, 2003, 02:36:00 PM »
15:33: Scanning packages...
15:33: Registered 0 files in 0 package(s)
15:34: Compiling script 'C:\Program Files\WME DevKit Beta\projects\doktor\data\entities\babka\babka\babka.script'...
15:34: Error@line 5: Invalid character
15:34: Compiling script 'C:\Program Files\WME DevKit Beta\projects\doktor\data\entities\babka\babka\babka.script'...
15:34: Error@line 5: syntax error
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Mnemonic
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Re:Chyby ve scriptu
«
Reply #4 on:
August 25, 2003, 04:11:27 PM »
Ahaa, musis dat to "Dobr
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Michal
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Re:Chyby ve scriptu
«
Reply #5 on:
August 25, 2003, 04:46:23 PM »
Oka diky moc.Cau:)
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michal-SanDiego
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Re:Chyby ve scriptu
«
Reply #6 on:
August 25, 2003, 04:53:06 PM »
A jeste neco:)Jak mam prosimte udelat to,ze kdyz vyberu otazku a baba odpovi tak aby mi to potom znova zobrazilo otazky a ne aby se rozhovor ukoncil
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Mnemonic
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Re:Chyby ve scriptu
«
Reply #7 on:
August 25, 2003, 05:54:50 PM »
Treba nejak takhle:
[code]
#include "scripts\base.inc"
var babka = Scene.GetNode("babka");
on "LeftClick"
{
var BeziDialog = true;
while(BeziDialog)
{
Game.AddResponse(1, "Dobr
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Please don't send me technical questions in private messages, use the forum.
Michal
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Re:Chyby ve scriptu
«
Reply #8 on:
August 25, 2003, 06:05:34 PM »
Diky moc.Cau:)).Cau:))
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Topic:
Chyby ve scriptu