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Author Topic: make a bulletor particle fly?  (Read 2999 times)

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MikeHart

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make a bulletor particle fly?
« on: February 04, 2005, 01:12:54 PM »

Hi all,

I'm experimenting to implement 2 things inside the 3d demo right now.

- Particles (controlled by script)
- bullets (controlled by script)

Both are defined as MS3Ds. My problem is that is seems that the models allways stick to the
floor. Is there a way where I can control the Y (height) value of a 3D actor so I can make it fly
at a variable height?

This is very important for the game we wanna develop.

Cheers
Michael
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Mnemonic

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Re: make a bulletor particle fly?
« Reply #1 on: February 04, 2005, 01:22:49 PM »

Add DROP_TO_FLOOR = FALSE line to the act3d definition file. You can then control the Y position at runtime using the .PosY attribute.
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MikeHart

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Re: make a bulletor particle fly?
« Reply #2 on: February 04, 2005, 05:32:50 PM »

Thank you for your fast reply. I will try that.
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