Wintermute Engine Forum
Wintermute Engine => Bug reports => Fixed => Topic started by: HelLRaiseR on May 23, 2009, 05:02:02 PM
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In a single background, the hidden geometry works ok, but when I added a new layer for make a parallax scroll, the geometry displaces when the actor walk.
This is a game screen with the geometry, If you see the red lines, you can view the geometry displaced. It's posible use the parallax scroll in a 2.5D game?
(http://www.adventureboxstudios.com/error_parallax.jpg)
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This one is a bug (Stucki discovered it first). Currently if there is a background layer larger than the main layer, the hidden geometry is misplaced.
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Do you still have the scene? If so, would you try a testing wme build to see if it's properly fixed?
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Yes, I've it. Want you that I send you the scene? O you go to publish a new WME release?
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Could you test it with this wme build, please? http://dead-code.org/download/wme_D3D9_test.zip
(copy the exe to your WME directory, perhaps backup the original first, and run the game in Direct3D 9 mode to test)
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Works very fine, Mnemonic.
I've tested the bug in window and in full screen mode, running from project manager and from .exe file.
Thanks a lot.
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(http://www.adventureboxstudios.com/parallax.jpg)
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Cool, thanks for testing.