Yes I know its in the documentation, but where does it say that they are new commands because of the update?
Seeing as the documentation has 100`s of commands and I have not used all of them Its a bit vague.
*hem* Again - it's in THIS thread.
I quote it for you:
Version 1.3 (November 30, 2004)
* experimental support for real-time 3D characters; this new functionality is too complex to be described here so please take a look at the "3D characters support" chapter in the documentation; if you have any comments or suggestions, post them here
* new technology demo demonstrating the 3D characters; you can download the compiled demo here (3.6MB), sources are part of the WME distribution package
* new Game.SetWaitCursor() method and other methods for querying and setting the non-interactive cursor
* new GetImage() family of methods for GUI controls
* the tools no longer change global volume at startup
* several bugfixes
So - that's what it means:
1) there are new commands for the 3D characters. Since they were introduced, ALL 3d character commands are new. you find them separated in the script language reference ("3d actor object") plus its usage ("inside a game -> 3d character support").
2) new commands "Game.SetWaitCursor()" and GetImage()
That's it !?!
Also it does not say where to use the commands, what script etc, Very annoying.
Well - just whereever you need it, there is no necessary location for it to place it into. You can set the WaitCursor anywhere, but probably you would do so once in the "game.script", I guess that's the answer you are missing ?
And GetImage - the same, whereever you need to use that function, they are global.
Am I misunderstanding you or was that of help for you ?