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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Gratch

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Okay I've driven myself nuts trying to get an exporter to work for 3ds files. However I have found a solution. Autodesk offers a free fbx converter plugin which can also convert fbx to 3ds. I've tested it out with the 2.5d Model Viewer posted on here (sorry I can't remember the username right now). It works good with the version from 2006. The most recent versions create 3ds files that lock up WME. So a usable pipeline would be Blender->.FBX->fbxconverter->.3DS .

Good luck with your sanity people.

Gratch

p.s. it may also have helped if I'd completely read up on making 2.5d scenes before starting this endeavour....

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I'd be really happy to be a tester! :D

Well bad news first. I've failed to make a Blender 2.56 script. Good news I got the 2.49b one going, and as a bonus the .blend files are backwards compatible. So you can use 2.56 to make everything and 2.49b to export the 3ds geometry. I'm just testing my first test scene and if the results look good I'll post the script code on the wiki for others to get and test with.

3
Maybe someone could modify the Blender 2.5 3DS exporter in order to export cameras?

I've had the same problem too. Fortunately (or not depending on how this goes for my sanity) I'm a coder. I'm working on modifying the 2.56a 3DS export script to handle lights and cameras. ATM it's not crashing after running my lights export add on so win. Also with how similar the exporters for 2.56 and 2.49b are I think I can make the changes backwards compatible.

Before people jump for joy I'll need two things. 3DS testers and WME testers (besides myself). WME being able to use the files == good enough. Full 3DS compatibility == bonus.

I'll post when I have the script ready for testing.

P.S. does anyone know how to properly add yourself onto a GPL License Block's copyright section?

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