Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: SilverRabbit on September 26, 2017, 11:38:09 AM
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I am currently planning on creating my own Point&Click Adventure and I thought Wintermute is a good choice for that. So I started playing around with the engine.
I want a 3D character model to move over a 2D background screen. But it would look odd, if it did not change size proportional to the "distance it moves away". Sure as it is not a 3D Room it can not really move away, but upwards and downwards and I need it to change size with that.
On top of that I will be working with different camera angles on my 2D backgrounds or different perspectives, so I need different views on my 3D model as well.
Can these plans be realized with Wintermute Engine or is it too much?
I am thankfull for every answer and anyone who wants to help. ;)
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Welcome SilverRabbit :)
As far as I know, WME is able to handle everything you mentioned.
I recommend you check the demo (that comes along with WME DK in the folder 'projects\wme_demo_3d\') named: wme_demo_3d.wpr
In addition to WME Resource Center (http://res.dead-code.org/doku.php) and documentation (http://docs.dead-code.org/), this very message board is an incredible source of information.
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Ok, thank you for your fast answer!!!
I will continue to learn how to handle the Wintermute engine :)
I wanted to make sure that everything I want to do is possible, before I waste a lot of time. It is better to be safe than sorry. ;D