Hello
i have a scene with animated sprites.
i have two actors
i use in my scene dialogue texte with audio file:
my code:
actor1.Talk("blah blah blah blah blah blah blah blah", "sounds\blah.ogg");
actor2.Talk("blah1 blah1 blah1 blah1 blah1 blah1 blah1 blah1", "sounds\blah1.ogg");
actor1.Talk("blah2 blah2 blah2 blah2 blah2 blah2 blah2 blah2 blah2 blah2", "sounds\blah2.ogg");
actor2.Talk("blah3 blah3 blah3 blah3 blah3 blah3 blah3 blah3 ", "sounds\blah3.ogg");
This code works fine, but my problem is there is a pause between two dialogues (example between dialogue blah and dialogue blah1 i have a little pause, few seconds)
how can i do to to cancel this little pause to make my dialogues more fluid?
i think perhaps my audio files are too long? it could be?
thanks for help