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Author Topic: How the DropItem function works?  (Read 3054 times)

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kypho

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How the DropItem function works?
« on: December 08, 2008, 10:03:38 PM »

I have a combining of two item Amulet and Wand, I get from this combination a "superwand" and drop the amulet and normal wand. The only problem is that, the old wand comes to the playing scene again (second time) so basicly the player is able to get another extra wand (it comes to same place where it is taken in the first place), which of course I want to prevent. How to work out of this? The amulet doesn't come anywhere. It goes to superwand correctly :P

- Kypho the beginner
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Catacomber

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Re: How the DropItem function works?
« Reply #1 on: December 08, 2008, 10:49:01 PM »

Hi, Kypho---

Did you hit Remember node states in item's properties in scene?  So the scene "remembers" the way it was when you left it not when you entered it? 

Cat the beginner too (who sleeps with WME under her pillow).  :  )
« Last Edit: December 08, 2008, 10:52:48 PM by Catacomber »
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kypho

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Re: How the DropItem function works?
« Reply #2 on: December 09, 2008, 01:50:41 PM »

thanx, I will check that ;)

_cYpHeR
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Re: How the DropItem function works?
« Reply #3 on: December 09, 2008, 02:05:39 PM »

Actually that's how DropItem works. If you want to remove the item permanently from the game, use DeleteItem instead.

(just remember that if you are deleting an item from a script assigned to that very item, this command will be the last one executed, because deleting the item will also delete the script)
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