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Topics - Andrej

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Done / 1920x1080 resolution, if it is at all Possible
« on: April 03, 2009, 04:00:14 AM »
Mnemonic,

I know most games developed for WME probably never think about developing for high resolutions and so you didn't include them as options, but the project I am currently working on has a large chunk of its hand-drawn and painted artwork completed in 1920x1080 and one of the goals is to somehow release it at its original resolution.

Would it be possible for you to add this resolution in an update--it might be taxing on some systems, I understand that, but it would be a huge boon for our project!

Thanks for considering!

2
Feature requests, suggestions / Toon Outline
« on: August 24, 2007, 04:19:05 AM »
It would be really nice if there could be some sort of toon outline option (that's what it's called in Maya anyway-- it's just a black border that surrounds your 3d character, often used in conjunction with cell shades.

When I originally started my project I had thought it was a feature mostly because of this "Fairy tales about Toshechka and Boshechka" screen: http://dead-code.org/graphics/tib01.jpg

Upon close inspection the characters were rendered from a separate 3d program into sprites...but I was wondering, would this be a very difficult feature to add?

3
Technical forum / transparency mapping
« on: August 20, 2007, 03:18:48 AM »
Hi, I was wondering if Wintermute supports transparency mapping on 3d characters? The documentation says it supports transparency but I'm not sure how this is handled by the exporter...maps vs. materials I mean.

(If it does support transparency maps I have a bunch of follow up questions ;D)

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