Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: Reaktor:[Dave] on September 28, 2010, 10:15:43 PM

Title: flac
Post by: Reaktor:[Dave] on September 28, 2010, 10:15:43 PM
Hi!

I'm the sounddesigner and musician of "Day of the Tentacle 2". We want our soundfx and music to be lossless compressed and flac is my favourit on that. Since it's not on Wintermute's feature list, I'd like to know if it can be done with Wintermute (via plugins, dlls ...) and if Wintermute will have native flac support (and if so, when).

Thanks in advance,
Cheers!
Title: Re: flac
Post by: odnorf on September 29, 2010, 10:41:27 AM
I don't think native flac support is planned as development focus is on wme2.

EDIT: WME1 sources are available under LGPL so it's possible for a team to add such a feature if they really want it.
Title: Re: flac
Post by: Jerrot on September 29, 2010, 10:53:26 AM
Hi,

what odnorf said.
Anyway to answer that part - yes, it should be possible to introduce FLAC support by writing a plugin-dll for WME1. But you'd have to manage everything from playback over channel management to serialization (game save/load) behaviour yourself, as you can't build that on top of the existing scripting commands there.

But seriously, ogg vorbis is good enough even for very good ears at fair compression rates, far better than mp3 compression. There is no need for FLAC in a game. Compare it yourself, I did before. :)