Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Jyujinkai on May 10, 2008, 05:56:47 AM

Title: Transfering Shading and Light infomation to your 3D Actor?
Post by: Jyujinkai on May 10, 2008, 05:56:47 AM
I was wondering how you guys are solving the problem of having shadows from your sets affect your 3Dactors, and how lighting colour affects them as well. I have tried using coloured regions but they turn on as soon as the model walks into them and this colours the entire model.

I have been playing with rendering my shadows as a separate pass and then using come kind of overlay trick but i can not see how to get a 2D overlay to sit on top of the 3D actor.


Anyway.. how are you guys handeling this.. and do i need to work it out i heard rumors that these issues are addressed in the new wme scene editor that is on teh cards.
Title: Re: Transfering Shading and Light infomation to your 3D Actor?
Post by: Mnemonic on May 10, 2008, 08:40:34 AM
Anyway.. how are you guys handeling this.. and do i need to work it out i heard rumors that these issues are addressed in the new wme scene editor that is on teh cards.
No, the planned color map for scenes will color the entire actor, just like decoration regions do.
Title: Re: Transfering Shading and Light infomation to your 3D Actor?
Post by: Jyujinkai on May 10, 2008, 09:06:58 AM
Can't GFX sprites overlay ontop of the 3Dactor?
Title: Re: Transfering Shading and Light infomation to your 3D Actor?
Post by: Mnemonic on May 10, 2008, 12:32:13 PM
Sure, they can. But of course they paint over the actor AND everything else. There's no way of making a semi-transparent layer that ONLY affects actors.
Title: Re: Transfering Shading and Light infomation to your 3D Actor?
Post by: Jyujinkai on May 10, 2008, 01:04:33 PM
yea... this is what i thought... but you can render you scene with no shadows and the shadows on a separate pass... just shadows and overlay that on the entire image... . . . iI'll get back to you on this after some tests.