Wintermute Engine Forum
General Category => General Discussion => Topic started by: MMR on March 07, 2011, 01:27:00 PM
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Hi All!
I'd like to let you know about this new project I'm working on (with Mnemonic's permission ;D )
It's intended to be a WME runtime for the web, or in other words, a WME-clone
Please visit http://mmrdeveloper.wordpress.com/ to check the latest news.
Cheers!
Manuel Martos (aka MMR)
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Interesting project. I see that you made it using dojo. Here is the definitive multiplatform WME engine ;D ;D ;D ;D ;D ;D
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That's pretty cool and might be useful in the future if this project advances as planned. Nice work :)
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Yep Dojo simplifies AJAX stuff when retrieving files from the server and of course it's multi browser compatible :)
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Hi All,
I’ve been quite busy during these days implementing WME native file formats so now TinyWME can read *.sprite, *.entity, *.scene and so on.
This way you can use the WME standard tools to create also a TinyWME game :)
I hope to reach the “beta” state soon, so you can test the application by yourself with your own custom code/graphics as you do in WME right now.
Stay tuned! --> http://mmrdeveloper.wordpress.com/
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Sounds awesome! :D ::rock
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Hi All,
I've been working hard on this and now it's time for internal testing.
I'd like to request the assistance of anyone who wants to help.
At this point what I need is a small WME game made of 2-3 rooms with a simple logic running at 800x600
The only project I have for testing purposes right now is the WME demo project, but I want to test different scenarios.
If you want to help please send me a private message or post a link here with the project sources.
Thanks!!
Manuel Martos (aka MMR)
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nice project!!
but this work only 2d actor?
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In fact only 2D actors are in scope for the first release.
Maybe in the future 3D actors/scenes will be supported. Everything depends on the WebGL (http://en.wikipedia.org/wiki/WebGL) development and its support by major web browsers :)
Try to imagine TinyWME as WME Lite for the web ::slug