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General Discussion / Re: Most ridiculous inventory puzzles EVER!!!!
« on: September 17, 2009, 05:28:32 PM »
I agree with the previous two. Inventory puzzles are the core of adventure games, if they are done correctly. The true inventory puzzle should allow the user to logically pick up an item that would genuinely be of use (who can go without taking that ladder/length of rope/spare key/piece of blank paper), and then using them either in a very logical way, or even better, to use them in a sensible way but one that you might not immediately think of.
A classic example of this, which I have seen in many adventure games, and more often than not utilised in a successful way is the 'paper under the door, poke the key out through the keyhole' puzzle. This has been done in many games, but it always works in a way that suits the game. Some puzzles can be overused to the point where they become a chore (maze puzzles being a BIG culprit).
Personally, I find that the most successful, and therefore most satisfying to beat, type of puzzle is the sort of timed puzzle that has been used a lot in the new Tales of Monkey Island games. A puzzle where a set of events happens, and you can watch them play out without intervening to see how they play out, and then you have to work out what you can do during that sequence of events to get the required results.
Timed puzzles that require you to just click as damn fast as you can to run from one place to another before it times out are very frustrating though!
A classic example of this, which I have seen in many adventure games, and more often than not utilised in a successful way is the 'paper under the door, poke the key out through the keyhole' puzzle. This has been done in many games, but it always works in a way that suits the game. Some puzzles can be overused to the point where they become a chore (maze puzzles being a BIG culprit).
Personally, I find that the most successful, and therefore most satisfying to beat, type of puzzle is the sort of timed puzzle that has been used a lot in the new Tales of Monkey Island games. A puzzle where a set of events happens, and you can watch them play out without intervening to see how they play out, and then you have to work out what you can do during that sequence of events to get the required results.
Timed puzzles that require you to just click as damn fast as you can to run from one place to another before it times out are very frustrating though!