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Messages - fernandonn

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1
WME Lite / Re: Problem compiling for Android. SDL2/SDL.h Not found
« on: September 17, 2013, 04:49:38 PM »
I tried not using Linux dependencies but there were many .h not found. But thanks for the adivce. I'll try again and come back with more information if I have other problems.

All the others libraries were compiled without problem in Android.

Thanks !

2
WME Lite / Problem compiling for Android. SDL2/SDL.h Not found
« on: September 09, 2013, 11:32:44 PM »
Hi.. we are trying to compile wmelite for Android, but we are unsuccessful so far.
After trying several things, we manage to get to an error that says jni/src/../../../src/PlatformSDL.h:30:22: fatal error: SDL2/SDL.h: No such file or directory

The error happens after we copy the dependency folder in the wmelite root.
We tried adding to LOCAL_C_INCLUDES the path /usr/local/includes, where the .h from the linux system reside, but after that, we have trouble finding iconv.

Any help would be much appreciated.  ::slug

3
WME updates and announcements / Re: Latest beta: WME 1.10.1 (July 19, 2012)
« on: December 23, 2012, 08:44:58 PM »
Great work Mnemonic! As always...

I understand the issues with the licenses but could you release the sources for the runtime? (not the tools)
Thanks a lot !

4
Technical forum / How to embed a font.
« on: March 20, 2012, 12:07:08 AM »
We are developing a game which uses a registered font. We have the license to use the font, but we can only use it in the game if it is embeded with the game data?

Is there a way to embed the font and not re-distribute it as a plain file?

Thanks for your suggestions.

5
Better late than ever.. right?
I ended up compiling with VS 2008 Express edition and everything work all right.

But just if someone is facing the same problem....

VS2010 Express Edition have similar problems to those of  GCC, so it is not an option.
The demo plugin solution is for VS2005 but that version is no longer available on Microsoft's site.

6
Technical forum / Segmentation Fault with Plugin compiled with GNU-GCC
« on: February 14, 2012, 08:41:55 PM »
Hi,

I am developing a plugin for Wintermute, but as I don't have Microsoft C++ I used Code::Blocks & Gnu GCC
My first problem was a dynamic dependency that I could solve using -static-libgcc -static-libstdc++

Now I can compile the plugin and it is listed correctly as a available plugin. But when I run the application it gives me a Segmentation Fault.
As I was afraid of being doing something wrong, I tried compiling the Sample Plugin with the same problem, so I guess is a GCC problem.

Debugging the code, I find out the first line that gives me the error. It is when I call Stack->ExpectParams(1); at CSample::CSample. But more generally it is when I call any function from the WME objects.

Does anyone ever compile a plugin using Gcc? Is it required some configuration or switch?
Any advice will be very appreciated.

Thanks
Btw... sorry about my english  :-[

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