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Topics - Rocco

Pages: [1] 2
Game announcements / Mystic Triddle Demo
« on: February 21, 2007, 08:34:32 PM »
After a long, long Time im proud to announce our first Wintermute Demo.
Its finished in this state, since approximatly one year, but it takes very long to make and correct the englisch translation.

So the demo comes with an Installer and supports two languages:
German and Englisch

Mystic Triddle Screenshot:

The Controls are:
left click - use
right click - look
Esc - Mainmenue

Resolution: 800x600
Size: ~27MB

Mystic Triddle Demo ca. 27MB

thanks to all who makes this possible.  ;D

Technical forum / translation problem
« on: February 21, 2007, 05:23:59 PM »
the translation dont works in this command

WinCaption.Text = "/STANDARD0011/ Verwende " + Item.Caption + "/STANDARD0012/  mit " + ActObj.Caption;´

is this a special case?

Technical forum / Rotate Button
« on: May 31, 2006, 05:48:09 PM »
i tried many different approaches, but dont get this damn button to rotate.
i have the button script which look like this with my nonfunctional rotationcode  :(.

Code: [Select]
var rotation = 5;
self.Rotatable = true;
self.Rotate = rotation;

on "LeftClick"

    rotation = rotation + 10;
    self.Rotate = rotation;
    other code which works :-)

Technical forum / skip talk, without selecting activeObject
« on: February 28, 2006, 05:45:49 PM »
i have this code:

[code]on "RightRelease"
   // what did we click
      Game.SelectedItem = null;         // deselect an attached item
   var ActObject = Game.ActiveObject;

Technical forum / Special event?
« on: February 28, 2006, 04:24:31 PM »
i have an region entity, and in the script for this entity something like:

Code: [Select]
on "Use"
  phantom.Talk("/ROOM1030/Der ist schon ganz verstaubt, ich lass ihn lieber da stehen.");

on "LookAt"
  phantom.Talk("/ROOM1031/Ein Reservebecher, falls ich Besuch bekomme.");


this is a 'blind' entity - has no relevance for the game.
if i try to combine an item with this, i have a standard comment like - "cannot combine these items"
but i want an standard message only for this special entity for the player trying to combine an item with this entity.

Code: [Select]
on "Use"
  phantom.Talk("/ROOM1030/Der ist schon ganz verstaubt, ich lass ihn lieber da stehen.");

on "LookAt"
  phantom.Talk("/ROOM1031/Ein Reservebecher, falls ich Besuch bekomme.");

on "AnyItem"
       phantom.Talk("/ROOM1033/This cup is empty and cannot carry this item

what can i do here?

Technical forum / Inventory - Item hunting
« on: December 14, 2005, 05:03:38 PM »
hello mnemonic,

i use *.png images for my inventory- items, so you can only klick on the item itself,
now i have the problem that an item which is long and thin is very hard to choose,
cause most of the rectangle from the item  is transparent. (65x65)
i tried an rectangle on the item itself with transparent setting 1, and noticed that items with tranparence only choosable with an transparence stetting from 50 and above,
but you can imagine that this solution is not passable.

what should i do?
is there a setting to define an clickable area in the item definition file?

thanks for suggestions,

Technical forum / sound entity dont want play
« on: November 26, 2005, 02:34:32 PM »
i tried the "normal" way of implementing a sound entity but it dont work.
I made a free sound entity, and it works perfect in scene edit (right path and all).
then i wrote
Code: [Select]
  var fire = Scene.GetNode("firesound");

nothing happens, no error no sound.

if i do it with:
Code: [Select]
Code: [Select]
var firedummy = Scene.CreateEntity();

it works. any suggestion what the problem is with the free sound entity???

Technical forum / pause video file?
« on: November 26, 2005, 01:13:45 PM »
is it possible to pause a video file?
I have an intro video, with a short duration.
At the end of this file stands the logo.
I want to hold the last picture a few seconds on the screen, without extending the videofile size.

I know i can take a picture witch fits to the end of the video, but the easiest way would be to pause the last pic of the video file.
Is this possible??

I suggestion for the engine - MoveTo command for sprite entitys.

Technical forum / problem with background image in spriteEdit
« on: September 28, 2005, 06:36:07 PM »
the background pics are completly crappy in SpriteEdit.
i tried *.bmps and *.pngs.
here is an example ->
is this a known problem?

Technical forum / sprite movement
« on: September 12, 2005, 11:18:55 AM »
i did a sprite movement in my game and solved it with this code

Code: [Select]
var i = 380;
   while(brief.Y < 424)
  i = i+1;

now i have another case, where i want to move and maybe rotate a sprite which is a bit more complicated,
therefore my question:
is the above code the usual way, for sprite movement?

Technical forum / write a letter and skip talk lines?
« on: September 03, 2005, 08:29:25 AM »
is it possible to format the text in the string tab?
i have a letter in my game, and i dont know which method is better to generate it.
either as a picture, but then i need another one for every other language and this could be complicated,
or with the WME method TALK in cooperation with the string tab.
but in this case i must at least set newlines in the string tab.
is this possible, or what is the best way to generate a letter in WME?

the <talk lines skipped by> under game settings doesnt work in my game.
regardless from the option i choose (i want to use both mouse buttons),
i cant skip text messages.

thx, greets

Technical forum / wme crashes somehow
« on: August 25, 2005, 11:09:03 AM »
that means i get this error message at uneven actions, even without actions.
but wme dont shoot down, i can continuing my work after the errormessage.
but it happens relativly often.

here is the short message:
 AppName: wme.exe    AppVer:    ModName: ntdll.dll
ModVer: 5.1.2600.2180    Offset: 00010f29

and here the wme crash txt (only the part - ntdll.dll):

    <MATCHING_FILE NAME="ntdll.dll" SIZE="733696" CHECKSUM="0x894B02F1" BIN_FILE_VERSION="5.1.2600.2180" BIN_PRODUCT_VERSION="5.1.2600.2180" PRODUCT_VERSION="5.1.2600.2180" FILE_DESCRIPTION="DLL für NT-Layer" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Betriebssystem Microsoft® Windows®" FILE_VERSION="5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)" ORIGINAL_FILENAME="ntdll.dll" INTERNAL_NAME="ntdll.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. Alle Rechte vorbehalten." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC09C4" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2180" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2180" LINK_DATE="08/04/2004 07:57:08" UPTO_LINK_DATE="08/04/2004 07:57:08" VER_LANGUAGE="Deutsch (Deutschland) [0x407]" />

Scripts, plugins, utilities, goodies / Sierra right click interface
« on: July 11, 2005, 07:32:46 PM »
Hi all,

After setting all things up, this way i nearly need it for my first wintermute game,
i want to make it downloadable for other newbies.
Nothing special, but maybe useful for others who can learn a new engine best, when
examining sourcecode examples, like me.
My impression is, that wintermute is a great engine, but the community is very small,
therefore not much source code snippets are available at the moment.

So here are the "features" of my example:

- myst style game without an actor
- sierra style right click interface with three options
- scenemenu, instead of using the window approach for the menu.
- example intromovie

Open Source Template
Mystic Triddle Engine Source ~ 2,5 MB

Here is the game i made with it:
Mystic Triddle ~ 27MB

thx to mnemonic, jerrot and all the other helping wintermuttis  ;D

Technical forum / talk || message box
« on: July 07, 2005, 02:23:02 PM »

i have no actor in the game,
are there some other options to display text in the game, or is the only approach to use an

Technical forum / main menu scene for all situations
« on: June 30, 2005, 09:44:25 PM »

i use a menu scene at the beginning of the game, and want to use it also during the game,
when the player press Esc.

is this in the meaning of the engine, or is it better to use *.window objects for the menu?

i didnt found a variable where i can query the scene(String) which is loaded now, or the scene loaded before?
i thougt it could work like this:

var oldscene = scene.activescene;

and pressing resume game back to the game:

is this possible?
thx for hints

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