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Topics - kori

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General Discussion / Cost for using WME?
« on: January 12, 2006, 01:12:11 AM »
If I understand what I have read, the price for using the WME engine is going to be set on a case-by-case system. Has anyone received a price quote? Are we talking fixed sum or a percentage of sales?

I don't have a block buster game to sell, and I never will. And, I am not trying to start a flame war. I am just curious about the price/risks of building a game in WME. It is not normal to engage in business partnership without some guide lines.


General Discussion / 3d animation software
« on: December 21, 2005, 02:52:28 PM »
I am not that familiar with game software for creating games like Grim Fandango or The Longest Journey. If I understand correctly, one has to use Milkshape 3D to make the 3d animation models in WME, and one has to use 3ds Max to make 3d animation models if using Blitz-Backdrop.

I am want to use Messiah:Studio for making my 3d animation models. Can this be used with WME or Blitz-Backdrop in any way? Are there any other software programs that can be used to make a games like Grim Fandango or TLJ?


General Discussion / 360-degree panoramas
« on: November 04, 2005, 02:12:18 AM »
I have been testing Animation Maker, and what I really like is the 360-degree panorama feature. Will WME ever have something like this?

Kori :)

General Discussion / How to name thousands of images?
« on: October 25, 2005, 01:31:25 PM »
I was working on my game a few days ago, and I needed to setup some system for nameing a set of images along a path. I had 45 images to name. Each view node had four views, Front, Rear, Left and Right view.

The names of my images were getting way too long.
Example of one node with four views:

Then the next note location:


Here is a shorter way of naming the same images:


I have not found a way to name files that I really like yet. As long as I keep each location in it's own folder, the shorter names will work. I am not sure how well Windows will handle long names. I tend to try to keep names short because of windows limitations. In the past windows would cut up my names and make them shorter.

Anyone else want to share how they name there image files? If you end up with several thousand images for a large game, setting up a good filing system is a must, or you will get lost in a sea of images.


General Discussion / Graphic Viewer Suggestions
« on: October 24, 2005, 03:43:26 AM »
I am using Iview (graphic viewer/editor that makes thumbs of your image files for keeping track of them) to keep track of all my game images, but it has a white background around the thumbs, and it is killing my eyes.

I am looking for a new graphic editor to take the place of my Iview. One that has a black background. There are about a zellion different graphic viewers on the web, to choose from.

Can anyone suggest a professional one that is made for a graphics house, and is not one of the usual mom and pop baby sorting graphic viewers.

As a side note, my Photoshop has one, but it's not very good for hundreds of images. 


General Discussion / What type of image file
« on: October 22, 2005, 03:46:44 AM »
What type image files do I need to use with WME? JPG, GIF, BMP, TIFF, what? If WME can use any type image file, what would be best to use? I am referring to the background image, not the animations.

I have some images to use with WME, but at the present they are in the TIFF format.


General Discussion / Making a game scene feel real
« on: October 15, 2005, 12:48:12 PM »
When you are making an adventure game scene, it seems to me that you need to plan ahead of time as to which parts of the scene will have movement to make the scene seem real to the player. Examples would be water, fire, wind (tree limbs or flower movement), birds flying.

Using the current adventure game engines available (pre-rendered scenes), how many ways are there to create movement in a scene? What are the advantages and disadvantage of each?

Is there a book on the subject?


General Discussion / Amateurish Indie Games
« on: July 13, 2005, 01:51:27 PM »
The post below is a modified post from another forum. The subject is, 'why do our indie games feel amateurish?' 
What causes any indie game to feel amateurish to the player? How can we as developers, stop this amateurish feeling in our games? 
..great indie the atmosphere, the jokes... but unfortunately it does 'feel' rather 'amateurish'. This indie was poorly animated, the music was getting a little repetitive after a while, and there was no voice acting.
The backgrounds of this particular indie game are great, the music and voice acting are really good too, but the character animation shows, again, that this game is not made by a big team of paid professionals.
So it seems that there's always something 'wrong' with amateur games. At least, I personally haven't played one that feels exactly like a commercial game.

General Discussion / The problem of 3D characters
« on: June 03, 2005, 02:39:53 PM »
I have a couple of years experience with 3d modeling/texturing, but none with rigging/skinning characters for animation. When you use a game engine like Wintermute or Blitz Backdrop, what 3d program should you use to rig/skin your animation characters?

My problem is, I know how to make my 2d backdrops, but I now need to learn how to rig/skin a animation character for my game. I am trying to decide which 3D program I need to learn. Can I use any 3D software for rigging and skinning, with Wintermute and Blitz Backdrop?

I did play with Animation Master a few months. It is, by far, the easiest program for this sort of work. Most of my 3d background is in Maya. I own both Maya and Lightwave.

So what are my choices, and what do I need to make these 3d characters?


General Discussion / Screen grabber and Graphic editor
« on: May 30, 2005, 02:24:49 PM »
I am looking for two programs.
One, a good screen grabber.
Second, a good graphic editor.

Graphic editor, may be the wrong word. I don’t want to modify the images. I want a program to

General Discussion / 360 degree Point and Click
« on: May 10, 2005, 04:33:14 PM »
There was a game called Exile, Myst III, that had a

General Discussion / Cross Platform?
« on: May 05, 2005, 02:35:32 AM »
Is Wintermute a cross platform development game engine, or just for PC?


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