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Messages - general_knox

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Technical forum / Re: Sierra-Style Speech Dialog
« on: July 27, 2009, 04:44:36 AM »
Hi there,

Well what I would like is to have an animated portrait of the character who is talking while the dialog is displayed...it would be a series of animated gifs, and the animation would match the text of dialog (lipsync).


Watch this video for an example...you will see the police officer's animated portrait pop up while he talks + dialog text.

http://www.youtube.com/watch?v=zNAhhF9dxwk

2
Technical forum / Sierra-Style Speech Dialog
« on: July 26, 2009, 01:33:45 AM »
Hi, Ive been working on an adventure game with the AGS engine, but I stumbled upon Wintermute recently...and I am thinking of halting production of my game with AGS so I can continue with Wintermute. The main reasons for the switch is the possibility of higher resolution, wide-screen support and 3d graphics.

However, one thing "bugs me", and it might not even be an issue!

Ive searched the forum here for sierra-style portrait during dialogs, and I havent found any real way to do it "as easy" as in AGS.

From those who know this engine well, are my concerns founded? If you say "its a piece of cake, dont worry about it, here's how to do it"...I will most definatly switch over here!

Here is what  I mean by "sierra-style dialog portraits".

http://www.2dadventure.com/ags/SB_04.GIF


Here is my thread over there:
http://www.bigbluecup.com/yabb/index.php?topic=37746.0


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