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Messages - noxis

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Technical forum / Ogg Theora Optimization
« on: April 03, 2007, 05:04:39 PM »
I was wondering what is the best resolution and bit rate to put the ogg theora videos without it skipping or jerking slightly.

At the moment the fmvs are at 640x292 (letter box) with a 1000 kb/s bit rate.  This bit rate is grainy, but still jerky what is the best solution for this.  Are their designated resolutions I should put the fmvs for the best speed and smoothness.  I really would like some help, it seems that avis are not a viable option since the audio cannot be compressed to any specific ogg or mp3 codec.

Technical forum / Re: Question about 1st person template
« on: March 31, 2007, 05:52:39 PM »
Is there a way to have a narrator box?  An example would be say a Sierra On-line game or a really good example is in the Access Software games Amazon: Guardians of Eden or Martian Memorandum where you could have a re-sizable box for the text.

So you could have these box's rather than dialogue text .. is this possible.  I find that when using speech text in first person mode it is a bit unpredictable even when you choose the coordinates of the character.

General Discussion / Re: HAPPY BIRTHDAY odnorf!
« on: March 28, 2007, 12:04:52 AM »
HaPpppPPyyy BiRRrrThhDaaaYYyyy (sorry a bit drunk)

Most of the time they are below ten hours of game play, I remember when I got Day of The Tentacle when it was released i played it for like an hour each day after school, i was 12 - 13 then (i think) and i finished it in 4 days.

Technical forum / Re: System Specs and distribution
« on: March 27, 2007, 11:44:28 PM »
Another good choice for installation programs is the Nullsoft Installer.  I actually find this one to be a bit more flexible as you can download plug-ins that will give you banners, play mp3s while the game is installing and a range of other things.

Technical forum / Re: Hotspot Animations
« on: March 27, 2007, 03:39:36 AM »
I did that and when the cursor was over the hotspot it kept looping the first frame over and over again, until i moved the cursor away from the image it would go through the whole animation.  I would display the code but I'm not at home at the moment.  Actually I'll try to remember it off the top of my head

on "MouseEntry"

on "MouseLeave"

Also when I make the initial entity of the "new game" and I have to attach a sprite to it, should I make a one frame animation of the first frame?  So it doesn't automatically when the screen loads.

Technical forum / Hotspot Animations
« on: March 26, 2007, 03:31:50 PM »
I have a title menu in the game, and when you move the mouse cursor over the "NEW GAME" entity, how do I make it activate an animation when you put the mouse cursor over it, and then when mouse cursor is not on it, reverse the animation.

The animation is a slight zoom in on the text, and then zooms back out when the cursor is not on it.

Technical forum / Re: Ogg licence
« on: March 26, 2007, 12:33:18 PM »
And I'm guessing there is Xiph logo at their official website that I can use

Technical forum / Ogg licence
« on: March 26, 2007, 04:43:46 AM »
I was wondering if I should put some form of ogg licence text in the game, to acknowledge the codecs that are being used in the game.  Like a copyright notice or something like this, or is it not required.  Especially if the game is being released commercially at some point.

Technical forum / Re: Theora files in 16-bit colour
« on: March 25, 2007, 02:31:31 PM »
Thanks I'll take that into consideration

Technical forum / Theora files in 16-bit colour
« on: March 25, 2007, 01:48:28 PM »
Just noticing that when I played my game in 16-bit mode the colours in the ogg theora files.  Also wondering do ogg theora movies run smoother in 16-bit mode?

Technical forum / .SUB Files
« on: March 25, 2007, 01:24:22 PM »
A few questions here?

1. Should I place .SUB files in the video directory of my game?
2. What is the best program to use to make .SUB files?

Won't implement / DNA ATI Drivers
« on: March 21, 2007, 09:33:55 AM »
Didn't know where to post this but I thought you needed to know:

After installing the modded ATI DNA Drivers on my machine, Wintermute went hay-wire .. usually the FPS on my game was around 80 fps when displaying a movie.  After installing these drivers the frame rate went very erratic saying 3000 fps.  The ogg theora files then jerked at around 2 fps.  I just thought everyone should know this and that these drivers are *not compatible* with Wintermute.

General Discussion / Re: WME 1.7.2 (Mar 11 2007)
« on: March 14, 2007, 08:38:40 AM »
What makes this is so much easier to use is your integration of SciTe, big thumbs up from  ::thumbup

* how old are you all? 26 ... turning 27 on October 23rd
* where are you from? Melbourne, Australia
* what is your occupation? Musician, Telecommunications Consultant
* what is your three favourite adventure games?
Under A Killing Moon, Amazon: Guardians of Eden and Space Quest 4

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