Hello from France !
First of all, congratulations for WME. It's a very fun soft.
Actually, I work on a game and i encounter a problem with the TalkStances (syntax problem ? misunderstood function ?...)
One of my charagters must talk and "think" sometimes. So i have added these blocks on my character file :
TALK
{
SPRITESET
{
LEFT = "actors\mike\ll\talk.sprite"
RIGHT = "actors\mike\rr\talk.sprite"
UP = "actors\mike\uu\talk.sprite"
DOWN = "actors\mike\dd\talk.sprite"
...
}
}
TALK_SPECIAL
{
SPRITESET
{
NAME = "think"
LEFT = "actors\mike\ll\static.sprite"
RIGHT = "actors\mike\rr\static.sprite"
...
}
}
When i use actor.Talk(" Some text...",,,"think"); i get a syntax error.
When i use actor.Talk("Some text...",null,null,"think"); no syntax error but the talk sprites are always executed, and the static sprites are never used.
I have bypassed temporarely the problem with a function which test the character direction and force the sprite with ForceTalkAnim but i think than the Talk Stance is the best way
So could you help me ?
Thanks