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Messages - Stucki

Pages: 1 2 [3] 4 5 ... 22
Technical forum / Re: WME_particles query
« on: March 25, 2008, 09:51:27 PM »
you have to attach the script to the entity/region not to the scene

first create a region called "Emitter" in SceneEdit
Attach the particles script to it in SceneEdit

Add like you have done to scene_init:
var Ent = Scene.GetNode("Emitter");

i am not sure if MakeRain(); needs some parameters - just look in the particles script for this

it should work ..


two things that came to my mind while working on some chess-world scenes ...

- controlling the fps for the 3dactors via script
- setting offset for 3dactors texture - so you can have moving textures

best regards

Technical forum / Re: problem with GoTo3D
« on: March 23, 2008, 10:56:27 AM »
i found a partial solution for this problem. i can alter the ground distance directly in the 3dmodel before the x-export.
so 2d-Coordinates are working now !

But it would be very nice if different 3d-Actors could have different walk-planes. because butteflies should be able to fly everywhere in the scene and humans only in specific regions..
Would this be possible to implement ?

or would it be possible to have the GoTo3D function working ?

i think it would be more realistic if i can code the butterflies by script with many random events, than to have many premade animations ..

best regards stucki

Technical forum / Re: problem with GoTo3D
« on: March 22, 2008, 10:29:04 PM »
got some more info ..
as far as i use droptofloor = false, my butterflies refuse to move, even if i use the 2d coordinates ..

Technical forum / problem with GoTo3D
« on: March 22, 2008, 09:20:59 PM »
i am trying to have some butterflies in some scenes.
so i created an 3dactor with a flying animation ..
and inserted it in a scene.
using 2d coordinates and GoTo (x,y) works fine. only problem is the butterflie is flying on the ground.
so i switched to 3d coordinates.
but GoTo3D (x,y,z) doesnt do anything for my. the butterflies arent moving anywhere ...
Skipto3D (x,y,z) works fine ...

here is the code:

#include "scripts\"
method WalkTo(x,y,z)
  this.WalkAnimName = "walk";
  this.Velocity = 8;
Sleep (1000);
this.SkipTo3D (0,1,0);
Sleep (1000);
this.SkipTo3D (-2,1,-2);
Sleep (1000);
this.SkipTo3D (-2,2,-2);

   this.WalkTo (Random(0,100),Random(1,5),Random(0,100));
   Sleep ( Random (1,2000));

i inserted the SkipTo3D lines for testing purpose and they work, but the GoTo3D doesnt.

GoTo3D isnt recognized (highlited in red) by the scite editor although ... SkipTo3D is ..

Can anybody help ?

General Discussion / Re: WME 1.8.5 (Mar 16 2008)
« on: March 17, 2008, 09:41:24 AM »
as i said in chat before . for me this update is super valuable !! the sprite mirroring and the addremovedlight function add many possibilities to enrich my scenes !
ver glad these functions made it into wme !

big rocking thanks

Technical forum / Re: ANN: Dropping support for DirectDraw
« on: March 16, 2008, 04:51:42 PM »
i think this should be fine. as you say 3d cards are standard today and do add a lot of possibilities to adventure games.
but i am not very objective on this because i cant wait to profit from the new 3d features ...


Technical forum / Re: mirrored mesh in 3ds file
« on: March 15, 2008, 11:02:22 AM »
hi jynks,

thanks for the tip, but i could not find reset xform - maybe i am to stupid .. i only found xform modifier ... but i am using german version of 3dsmax 2008 and didnt find anything that sounds to me like reset xform.
i even searched the utilities section ...

but now the good news. i found another solution. i am now using the mirror modifier on the mesh and than editing the x-scale values by hand from - to + or otherwise and now it works how it should !!!
seems that the scale values are exported the same doesnt matter if they are negative or positive ..

or might be because i used the mirror function from the menue instead of the modifier earlier ...

who cares .. now i got it working ... and it really works fine !!!!

@ Jan: your engine is a fantastic piece of software !! Seeing all elements of a scene coming together perfectly is really a pleasure !
please keep up this amazing work.


Technical forum / mirrored mesh in 3ds file
« on: March 14, 2008, 04:19:21 PM »
i have encountered a problem in getting the meshes for the shadows from max to wme.

i have created a mesh mirrored it and than reduced the stack so there is no modifier except editmesh
when i import it via 3ds to wme the mesh is mirrored the wrong way ...

can i reset the mesh somehow in 3dsmax, so it comes to wme the right way ?


thanks very much !! got it to work


Technical forum / query if an entity is named "ausgang_" + anything
« on: March 14, 2008, 12:38:55 AM »
how can i ask if an entity name is ausgang*
so maybe ausgang_1
or ausgang_gfdhfd
i just want to find every entity that has "ausgang" at the geginning of its name, doesnt matter what comes after it ..


Great Tutorials !!
thanks very much for taking the time and the effort !
cant wait to see the other ones coming ....


Help wanted and offered / Re: Game Designer, Offered
« on: February 24, 2008, 02:00:59 PM »
do you speak/ understand german ?

Technical forum / Re: 3D sky actor - nearly working...
« on: February 23, 2008, 01:15:19 PM »
damn i knew i had to copyright the "skyactor"-thing  ....  ;)

so i could have abandomed my firm and make a happy living on all your fees and developing schach-welten....

so i have to say i am a little bit proud of inventing it and hope you do some amazing work with it ...

sunny greetings from münster, germany !!

by the way: hail to jan for this fantastic tool, without it my life would be less adventurous and my gilrfrind would see me more ...  ;D

Help wanted and offered / Re: 3D - character creation and animation
« on: February 11, 2008, 09:11:19 AM »
hello again.

the good news: we have a very giftet artist creating all te 3d characters !! and up to 10 models are already finished !!!!
the bad news: we are still in terrible need of somebody who is able to animate the characters for schach-welten....

is there anybody out there ?

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