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Messages - MMR

Pages: 1 2 3 [4] 5 6 ... 24
46
Technical forum / Re: How to get the next char in the abc
« on: July 31, 2009, 06:24:51 PM »
Yes as you can see there are several aproachs to this solution  ;)

47
Parabéns por este projecto. Eu falo muito pouco Português, mas este site parece ser uma boa idéia.
   
Mantenha-la e logo sorprendednos uma boa aventura na sua própria língua  ;D

48
Technical forum / Re: How to get the next char in the abc
« on: July 30, 2009, 09:19:47 PM »
You can use this function:

Code: [Select]
function GetNextLetter(alphabet, letter)
{
   var i=0;
   var nextLetter = "";

   for(i=0; i<alphabet.Length; i=i+1)
   {
if(alphabet[i] == letter)
{
   if(i+1 < alphabet.Length) nextLetter = alphabet[i+1];
   else nextLetter = "z";
}
   }

   return nextLetter;

}

And here you have several examples of use:

Code: [Select]
/* Example of use: */

var alphabet = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z");
var letter = "k";

Game.Msg(GetNextLetter(alphabet, letter)); /* It should show l */
Game.Msg(GetNextLetter(alphabet, "b"));    /* It should show c */

var other_letter = GetNextLetter(alphabet, "y");   /* other_letter should have z */

I hope this helps you!  ;)

49
Technical forum / Re: Sierra-Style Speech Dialog
« on: July 28, 2009, 08:00:27 PM »
Hi general_knox,

All of this is possible under WME and not very hard to implement. It's all related to "windows". Just pay attention to the WME documentation, specially to that topic and you'll realized that is very simple. Each windows is like a virtual layer that can contain any picture(s) and also buttons and other controls and you can show it, hide it, move it, click it, etc. as you want. You can have as many windows as you want and they can also overlap.

Examples of windows are the inventory, all the menues, the verbcoin interface, a scumm-bar interface, the dialog boxes, etc.

With the last WME version you have a windows editor that ease the process of creating windows, adding them images, buttons...

Just download some examples to see the code inside!  ;)

50
Technical forum / Re: Where r u guys? I Need HELP!!!
« on: July 28, 2009, 07:50:57 PM »
I guess the problem is related to VMWare indeed. It uses 2D software to try to render 3D content. The real 3D in VMWare is still an experimental issue and it's under heavy development.
I'm afraid you should use WINE or CEDEGA (Cider in case you have a Mac), downloable from www.transgaming.com

Remember to bind the exe to your game datafiles when compiling the project as sometimes Wine can't find the data file and with this aproach you could run it with no problems at all.

51
Technical forum / Compile games from command line
« on: July 28, 2009, 04:17:30 PM »
Hi Mnemonic,

I would like to know if it's possible to compile a game from the command line using the "wme_comp.exe" instead of ProjectMan.
I've tried to execute the following line but I guess is mandatory to put a script:

Code: [Select]
C:\Archivos de programa\WME DevKit>wme_comp.exe -project "C:\Archivos de program
a\WME DevKit\projects\wme_demo\wme_demo.wpr"
Wintermute Engine Script Compiler 1.8.010, (c) 2009 Dead:Code

Usage:

  wme_comp.exe -script script.dcs [-project project.wpr] [-output output_path] [
-format default|scite]

Is there any way to compile it just specifying the project path?
Does this -script command have other purpose than just checking the syntax?

Thanks in advance and regards,
Manuel Martos (MMR)

52
Foro general / Re: Dirty Split en castellano
« on: May 25, 2009, 12:58:42 PM »
Muchas gracias por el aporte Jose  ;D

Habrá que probarla  ::rock

53
Foro técnico / Re: Error CScEngine
« on: May 05, 2009, 05:04:40 PM »
Como apunta Helraiser ese podría ser el problema.

Un saludo!

54
Foro técnico / Re: Error CScEngine
« on: May 02, 2009, 12:53:16 PM »
Comprueba que el script se llama así y que evidentemente está en esa ruta. Después si eres tan amable péganos el trozo de código que "invoca" al script (si es que hay alguno, es decir, en caso de que no esté asociado a una entidad con el SceneEdit), y también el código el script que te da el warning, por ver si hay algo que no está bien.

Saludos!
Manuel Martos (MMR)

55
Foro técnico / Re: Algo en cristiano?
« on: April 28, 2009, 12:42:35 PM »
Contad conmigo!

56
Foro general / Re: Nuevo Proyecto.
« on: April 23, 2009, 03:40:55 PM »
Me alegro de oir noticias de un proyecto nuevo, aunque sea un remake customizado de un juego de Lucas  ;)

Espero que nos mantengas al tanto!

57
Foro general / Re: Web de la comunidad hispana de WME
« on: April 20, 2009, 10:33:26 AM »
Suena interesante...

Pero simplemente os dedicáis a desarrollar juegos o también vais a producir y/o distribuir material de terceros?

Saludos!
Manuel Martos (MMR)

58
Foro general / Re: EasyWME
« on: April 20, 2009, 10:31:35 AM »
Efectivamente, una herramienta visual que genere código, eso sí, intentar que genere la mayor cantidad de código funcional posible, aunque NO toda la lógica del juego podrá hacerse mediante clicks clicks, aún así sigo trabajando en ello y espero tener una beta pronto.

Saludos!

59
Foro general / Re: EasyWME
« on: April 16, 2009, 04:37:11 PM »
Me agrada la idea, ya que necesitaré gente que lo pruebe y repruebe. Sigo trabajando en ello ;)

60
Technical forum / Re: Questin On Keyboard Control
« on: April 10, 2009, 12:36:48 PM »
One solution to achieve this could be by adding a region on the floor and scripting inside it the following event:

on "ActorEntry"
{
   Game.ChangeScene("desired_scene");
}

I hope this could help you.

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