If there are no fatal problems with 1.8.9, I can turn it into an "official" release.
I am getting a problem with trying to change the size of some of the layers in scenedit, or even deleting some. The scene screen goes white, so I close without saving to make sure nothing bad has happened. Then I get an error of "an invalid argument was encountered". This is the entry from the sceneedit log. I took out the file name for reasons of not revealing what it's for. I don't think this has started since this version.
********** DEBUG LOG OPENED 04-02-2009 (Release Build) *****************
21:58: Wintermute Engine ver 1.8.9beta, Compiled on Dec 20 2008, 13:01:44
21:58: Platform: Windows Vista Service Pack 1 (Build 6001)
21:58: DirectX version: 9.0
21:58:
21:58: Scanning packages...
21:58: Registered 0 files in 0 package(s)
21:58: Initializing scripting engine...
21:58: Script compiler bound successfuly
21:58: Loading plugins...
21:58: wme_sample_pixel.dll
21:58: wme_snow.dll
21:58: Scanning packages...
21:58: Registered 0 files in 0 package(s)
21:58: Enumerating Direct3D devices...
21:58: Enumerating DirectSound devices...
21:58: Game aspect ratio: -1.#IND00
21:58: Monitor aspect ratio: 1.600000
21:58: Game aspect ratio is the same as monitor aspect ratio.
21:58: Backup resolution: 0 x 0
21:58:
21:58: Available video devices:
21:58: ATI Radeon HD 4670 (accelerated)
21:58: Driver: atiumdag.dll 7.14.10.618
21:58: Monitor: 0
21:58: Available audio devices:
21:58: Primary Sound Driver
21:58: Speakers (High Definition Audio Device)
21:58: Digital Output Device (SPDIF) (High Definition Audio Device)
21:58: Digital Output Device (HDMI) (2- High Definition Audio Device)
21:58: Headphones (High Definition Audio Device)
21:58: /syseng0019/[no sound]
21:58: Auto selecting devices for windowed mode:
21:58: Video: ATI Radeon HD 4670 (accelerated)
21:58: Windowed:yes Colors:16bit T&L:no Multisample:0
21:58: Audio: Primary Sound Driver
21:58: Maximum texture size: 8192x8192
21:58: ----- Open file: 'filepath' -----