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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Musta Kaapu

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General Discussion / Re:A small, lame, slightly amusing thing...
« on: May 15, 2003, 07:39:41 AM »
Haha quite funny, but I couldn't imagine myself playing that for more than 5 minutes.

BTW Check this out: This must be THE weirdest site ever.

Technical forum / Re:Questions about the engine
« on: May 14, 2003, 09:12:54 AM »

Musta Kaapu: Heh, you were faster :)

Yeah, I'm having a boring day at work.  :P

Technical forum / Re:Questions about the engine
« on: May 14, 2003, 09:07:50 AM »
The engine is used to make 2D adventure games, so the engine cannot be used to make 3d game. Of course you can add nifty effects to make it look like 3d, but still you are basically restricted to 2d.

There's some basic tutorials in the documentation and you should download the demo game and look at it's sources. The demo game is pretty well documented so it is easy to understand.  If there's something you don't get, you can always ask here.  :)

I have understood that Mnemonic has the documentation under way but I wouldn't hold my breath. ;D

Game design / Re:Please choose
« on: May 13, 2003, 07:49:14 PM »
I like latter better. It's more "evolved" (read: clearer) and has a better atmosphere. :)

Technical forum / Re:Problems with entities
« on: May 11, 2003, 07:07:07 PM »
Are you sure you've changed the LoadScene() line in game.script to load your scene instead of room.scene?

Well I can't say for sure now 'cause I don't have the same settings anymore. But I had changed it earlier so I knew about it...

Let me think about it.... No I checked every file in the project and none of them contained word room or Room, so I had changed it. This is really bizarre 'cause if I now change the wme.log it shows correctly that it cannot load the scene...

But it works now, so I'm happy :)

Technical forum / Re:Problems with entities
« on: May 11, 2003, 04:31:25 PM »
I found these in wme.log
18:19: Error opening file 'fonts\outline_red.fnt'
18:19: CBFont::LoadFile failed for file 'fonts\outline_red.fnt'
18:19: Error opening file 'scenes\Room\scr\scene_init.script'
18:19: CScEngine::GetCompiledScript - error opening script 'scenes\Room\scr\scene_init.script'

At this time I have deleted whole scenes\Room directory from the project, so that's why those appear. But I also went through all the .script files in the project and none of them have any room word.  So where does this sudden need for Room\scr\scene_init.script come from? It isn't refrenced in anywhere in the project...

By the way, when you make a new entity it automatically writes the font as .fnt file not as .font in the .entity file's FONT section.


I got it, the engine requires that there is one scene in scenes\Room directory. The engine tries to load scene from scenes\room directory even if it doesn't exist!!

But still the engine tries to load outline_red.fnt which isn't referenced anywhere. Guess I just have to copy outline_red.fnt from outline_red.font :)

Technical forum / Re:Have a problem...
« on: May 11, 2003, 01:32:06 PM »
You need to have at least DirectX 8.0a installed in order to use Wintermute engine.

Technical forum / Problems with entities
« on: May 11, 2003, 12:59:35 PM »
I started scripting my first scene and I ran into very bizarre problems. Idea was to add a hotdog seller to the scene but I couldn't do it, whatever I tried I couldn't get the seller to appear to the screen. The seller is an entity in the project, just like in the oldguy in the wme_demo. In wme_demo project the  room.scene's scene_init.script has these two lines:
global OldGuy = Scene.LoadEntity("entities\oldguy\oldguy.entity");
OldGuy.SkipTo(505, 330);

I added these to my scene's scene_init.script  (of course changed  the name and parameter to point to my entity)

Well nothing happened, the hotdog seller didn't appear. I tried with the wme_demo project and I did managed to get it working (I changed the oldguy to hotdog seller). At this point I was kind a frustrated, so I checked all scripts. Everything was in order, all scripts were fine and I could compile the packages without problems.  But still I couldn't get my entity to the screen.

Then I tried a different approach. I added my scene, actor and entity to the wme_demo, changed game.script to load my scene and actor...and now comes the weird part. The game starts in my scene with my actor, but it starts running the wme_demos/room scene's tour script!!!!  I found out that it uses room scenes scripts but all other things are from my scene (backgrounds, walking areas...) Why is this happening?

If anybody has some good ideas how to get my entity to show up without the tour thingie, I would like to hear.

Technical forum / Sky scrolling
« on: May 09, 2003, 07:24:34 PM »
Hello again!

Few quick questions. Is it possible to get the parallax scrolling to work only horizontally? I mean that I have a sky sprite that I want to scroll only horizontally but now it scrolls it automatically both ways (horizontally & vertically) and it doesn't look right, the clouds look kind a funny ;).

And the second one. Is possible to keep the sky sprite "scrolling" after the actor stops walking?  Can this be made with scripts?

Technical forum / How do I remove music?
« on: May 08, 2003, 04:02:17 PM »
Hello all!

How do I remove music files from the project manager? Or how can I stop project manager from playing the music files. Every time I try to remove the file windows says the file is currently in use (of course if the project manager is playing it!)  ???


Well I solved it by deleting the file manually from the project directory. But maybe this could be fixed so it would be possible from the manager?

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