I found these in wme.log
18:19: Error opening file 'fonts\outline_red.fnt'
18:19: CBFont::LoadFile failed for file 'fonts\outline_red.fnt'
18:19: Error opening file 'scenes\Room\scr\scene_init.script'
18:19: CScEngine::GetCompiledScript - error opening script 'scenes\Room\scr\scene_init.script'
At this time I have deleted whole scenes\Room directory from the project, so that's why those appear. But I also went through all the .script files in the project and none of them have any room word. So where does this sudden need for Room\scr\scene_init.script come from? It isn't refrenced in anywhere in the project...
By the way, when you make a new entity it automatically writes the font as .fnt file not as .font in the .entity file's FONT section.
EDIT:
I got it, the engine requires that there is one scene in scenes\Room directory. The engine tries to load scene from scenes\room directory
even if it doesn't exist!!But still the engine tries to load outline_red.fnt which isn't referenced anywhere. Guess I just have to copy outline_red.fnt from outline_red.font