Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - noxis

Pages: 1 2 [3]
31
Thanks I really appreciate your help, I must say this engine is much more refined than ags.  I was very reluctant to move to this engine because the support isn't as big as AGS.  But in the end, technically I find this Wintermute to be a much more refined engine than the later.


32
Technical forum / First person adventure game and interface questions??
« on: October 19, 2006, 05:36:57 AM »
Hello I was just wondering how you would go about making a 1st person adventure in WME, would I have to use a dummy character file. An example would be just to make transparent boxes as the characters so you can't see them.  I also would like to use the interface from the 3d_demo as a basis for my game, I have tried to remove it from the demo and add it into my project but it doesn't seem to work.  Even though I port of the scripts.

To make it easier, I am looking at doing an adventure like "Dead City", i've been trying for hours but I haven't been able to work it out.

Pages: 1 2 [3]

Page created in 0.042 seconds with 20 queries.