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Messages - CMK2901

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31
Technical forum / AddScore function...
« on: January 27, 2007, 01:25:52 AM »
Hi,

I'm implementing a simple scoring feature in the game, but I'm still a bit foggy on how to use your own functions.  I've created a pretty simple function for adding to a score text, but I'm not sure WHERE to put it and HOW to use it.  I tried sticking it in the game.script file and calling it from a scene object script, but it didn't work.  I guess I'm not sure if I have to add an "#include" everywhere I want to use it (a bit tedious) or somehow attach it to a game object...it would be ideal if I could somehow stick the function onto the Game object and just call Game.AddScore() when I need it.  Is this possible?

32
Technical forum / Re: Can't get TTF to Display
« on: January 27, 2007, 01:21:45 AM »
Thanks a lot, it works now.

33
Technical forum / Can't get TTF to Display
« on: January 26, 2007, 08:32:34 AM »
There's probably just a stupid mistake somewhere; maybe someone else can catch it.

I've imported a .ttf font and created a .font file with the following definition:

Code: [Select]
TTFONT
{
  SIZE = 12
  FILENAME = "fonts\scifi2.ttf"

  COLOR { 0, 0, 0 }
  ALPHA = 255
}

The required font, "scifi2.ttf", is definitely in the fonts folder.  However, the game is using a default font when I preview it or use it in game.  Am I missing something?

34
Ah, yes.

I was using an 800x600 render from Blender in .PNG format, though .TGA format had same problem (didn't try BMP).  The image was greyscale (PSP tells me they are 8-bit).  The image would display mostly correct, but there were black dots/lines which appeared randomly across the picture, mostly in bright areas.  Converting the PNG file to 24-bit color (but still in black and white) seemed to fix the problem.  Doing this does increase the file size a bit (about an extra 70kb), but otherwise, it's fine.

35
Technical forum / Switching to Wintermute...and perhaps a mild Bug Report
« on: January 25, 2007, 03:45:06 AM »
Hi,

Just a few hours ago, actually, I discovered Wintermute and have been a bit on the fence about converting my current project to use it...I'm currently using Adventure Game Studio.  The game I am working on is an FMV adventure, and could greatly benefit from Wintermute's Theora video features and higher resolutions, but I have to admit I don't like the idea of learning a new engine.  Before I switch to Wintermute, I was wondering if there are any notable features of AGS that I could possibly sorely miss in Wintermute...I'd hate to put all my files into Wintermute only to find a key feature is missing.

Also, maybe a bug report, but my game is entirely greyscale (50's sci-fi b-movie vibe) and I noticed that the backgrounds display incorrectly in-game.  This was easily fixed by changing the file to 24-bit color from greyscale, but I figured that might just be an overlooked bug.

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