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Messages - Mikael

Pages: 1 2 [3] 4 5 ... 9
31
Technical forum / Re: Vista Game Explorer query
« on: July 23, 2008, 11:29:42 PM »
Thanks!

32
Technical forum / Vista Game Explorer query
« on: July 23, 2008, 07:53:40 PM »
What exactly do I have to do to make my game appear in the Vista Game Explorer after having embedded the .gdf file in the game executable?

Regards,

Mikael

33
Help wanted and offered / How do I find good voice actors?
« on: July 06, 2008, 11:33:01 PM »
Does anyone know where and how and can hire good English voice actors?

Regards,

Mikael

34
Technical forum / Re: Problems with volume setting
« on: June 07, 2008, 06:07:53 PM »
So that's how it's done. Thanks.

Mikael

35
Technical forum / Re: Problems with volume setting
« on: June 06, 2008, 06:25:13 PM »
I donät think using PlaySound is possible, since I use that all over the scene for other sounds, like lifting and dropping things, etc. As I understand it PlaySound only relies on one channel.

Or is there some way I can use PlaySound over several channels? That would be terrific.

Meta, I don't understand where the fishiness could possible lie.

Thanks,

Mikael

36
Technical forum / Re: Problems with volume setting
« on: June 06, 2008, 03:19:35 PM »
Thanks the both of you. But unfortunately, none of the methods work. The sound starts playing at 100 no matter what. Metamorphium, it indeed seems like the volume can be set only after the channel plays (as opposed to the Game.PlaySound command, where I set the volume in the first line all constantly, with no problem), but it doesn't even seem to be possible to set it in the the same block of code. I even used the sleep command between my two lines of code just to see what happens, but the sound still keeps playing on 100.

In my game, you will approach a river, and the sound volume from the river must increase as you are getting closer. As it seems now, the only thing you can do with this command is to decrease the volume? (And then increase it after that).

Of course, I can make separate sound files in different volumes and switch between them, but I really hope that there is a more convenient solution.

Thanks,

Mikael

37
Technical forum / Problems with volume setting
« on: June 06, 2008, 01:30:55 PM »
This is driving me crazy. I don't remember having any problems whatsover with this thing before, but now I simply can't get it to work. I'm probably just missing the obvious.

When I initialize the playing of a sound file, and immedeately want to set the volume to let's say 40, I put it down like this:

Game.SetMusicChannelVolume(1, 40);
Game.PlayMusicChannel(1, "sounds\soundfile.ogg", true);

What happens is that the sound file starts playing at 100 regardless of how I try to change the code. Changing it to 40 using the first line in whatever piece of code after the sound file has started to play always works for me though.

Whjat am I doing wrong?

Thanks in advance,

Mikael

38
Technical forum / Re: Basic question about looping music files.
« on: May 03, 2008, 03:27:47 AM »
Carol is doing fine, thank you. She's currently being translated to German, Japanese, and Russian, which, unexpectantly, has lead to some hard work for her. But she's had time to tell me all about her latest adventure, which is currently in the works.

Mikael

39
Technical forum / Re: Basic question about looping music files.
« on: May 02, 2008, 06:08:31 PM »
Quote
putting them as one file and looping it  ;D

I've done that one or two times in the past.

Thanks!

Mikael

40
Technical forum / Basic question about looping music files.
« on: May 02, 2008, 05:10:58 PM »
Which is the easiest way to loop two separate music files after one another (that is, alternating between them)?

Thanks,

Mikael

41
Technical forum / Re: WME_particles query
« on: March 25, 2008, 11:05:28 PM »
Forget the last post! I created a sprite entity instead of a region entity, that was the problem.

It works now, thank you very much.

Mikael

42
Technical forum / Re: WME_particles query
« on: March 25, 2008, 10:41:35 PM »
That makes absolute sense.

However, error messages are now all over the place:

22:46: Runtime error. Script 'particles\particles.script', line 130
22:46:   Call to undefined method 'DeleteParticleEmitter'. Ignored.
22:46: Runtime error. Script 'particles\particles.script', line 131
22:46:   Call to undefined method 'CreateParticleEmitter'. Ignored.
22:46: Runtime error. Script 'particles\particles.script', line 135
22:46:   Call to undefined method 'AddSprite'. Ignored.
22:46: Runtime error. Script 'particles\particles.script', line 140
22:46:   Call to undefined method 'SetBorder'. Ignored.
22:46: Runtime error. Script 'particles\particles.script', line 141
22:46:   Call to undefined method 'SetBorderThickness'. Ignored.
22:46: Runtime error. Script 'particles\particles.script', line 168
22:46:   Call to undefined method 'Start'. Ignored.

Am I missing the blindingly obvious here?

Thanks,

Mikael

43
Technical forum / WME_particles query
« on: March 25, 2008, 09:25:34 PM »
I know that I'm completely hopeless, but I've been trying to implement an effect from wme_particles into my test project, but without success.

This is how I've done:

1) Copied the whole particles folder to my project.

2) Attached "particles script" to my test scene.

3) Added this script to "scene_init script" in my test scene:
   var Ent = Scene.GetNode("Emitter");
   Ent.MakeRain();

What happens is that I get the message "Call to undefined method 'MakeRain'" when I try to run the scene.

I'm probably missing something very fundemental here.

Thanks in advance!

Mikael

44
Technical forum / Re: Log files disappearing act
« on: February 03, 2008, 12:35:34 AM »
OF COURSE that was the problem. I remember now that I've read it somewhere. Oh well, lesson learnt.

Thanks!

45
Technical forum / Log files disappearing act
« on: February 02, 2008, 05:20:15 PM »
I bought a new computer with Vista today, and when setting up WME seomthing strange happens. The log files (ProjectMan.log and SceneEdit.log) can't be opened. Vista simply says that the files can't be found (although they are still "listed"). This happens both when the project in question is running, and after it has been closed.

Edit: After a restart the files are no longer listed in Win Explorer, so the problems seems to be that they simply disappear.

Thanks in advance for any help!

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