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Messages - lacosaweb

Pages: 1 ... 3 4 [5] 6 7 8
61
WME sources discussion / Re: Errors in compilation
« on: August 11, 2009, 11:48:58 AM »
lacosaweb: Try setting the Windows SDK version, as described here: http://forum.dead-code.org/index.php?topic=3463.msg21388#msg21388 Different SDK versions behave differently.

Same errors:

Error   1   error C2146: syntax error : missing ';' before identifier 'PVOID64'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme_base
etc...


Changing #define _WIN32_WINNT 0x0400  to #define _WIN32_WINNT 0x0500 doesn't work.

Any other possibility?

62
WME sources discussion / Re: Errors in compilation
« on: August 10, 2009, 10:36:29 AM »
Thanks Weraustinne, I installed the DX8 SDK and included its headers, but now when I compile all the errors are from winnt.h

What is this header come from? Why these errors? Any help please?


Error   1   error C2146: syntax error : missing ';' before identifier 'PVOID64'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme_base
Error   2   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme_base
Error   3   error C2146: syntax error : missing ';' before identifier 'Buffer'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme_base
Error   4   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme_base
Error   5   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme_base
Error   6   error C2146: syntax error : missing ';' before identifier 'PVOID64'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme_ad
Error   7   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme_ad
Error   8   error C2146: syntax error : missing ';' before identifier 'Buffer'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme_ad
Error   9   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme_ad
Error   10   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme_ad
Error   11   error C2146: syntax error : missing ';' before identifier 'PVOID64'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme
Error   12   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   236   wme
Error   13   error C2146: syntax error : missing ';' before identifier 'Buffer'   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme
Error   14   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme
Error   15   error C4430: missing type specifier - int assumed. Note: C++ does not support default-int   c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h   7818   wme

63
Scripts, plugins, utilities, goodies / Sim WME City with source code
« on: August 09, 2009, 06:07:04 PM »
I will share with you the source code of Sim WME City. It's a basic example of how to make games like SimCity with WME.

I hope this game example helps the new programmers to learn more about WME.

You can download from here: http://www.megaupload.com/?d=7GSRPIT6


64
Technical forum / Re: How to get the next char in the abc
« on: July 31, 2009, 03:50:25 PM »
Thanks for all you responses. I found another method to do this:

Code: [Select]
function Sumaletra(char)
{
var abc = new String("abcdefghijklmnopqrst");
var posicion;
posicion=abc.IndexOf(char);
char=abc.Substr(posicion+1,1);
return char;
}

65
Technical forum / How to get the next char in the abc
« on: July 30, 2009, 05:48:29 PM »
Hi, are any method to get the next letter in the alphabet?

I try

string="a";
string=string+1;

The result is "a1" I need "b" as a result.

Any idea? Thanks.

66
WME sources discussion / Errors in compilation
« on: July 29, 2009, 07:49:07 AM »
Hi, I try to compile the sources but it shows a strange errors, anyone can help me please?
I compile it with Visual Studio 2008, the wme_base and wme_ad compile OK, the problem is the wme project:

Error   6   error LNK2005: _png_get_valid already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   7   error LNK2005: _png_get_rowbytes already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   8   error LNK2005: _png_get_channels already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   9   error LNK2005: _png_get_signature already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   10   error LNK2005: _png_get_gAMA already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   11   error LNK2005: _png_get_sRGB already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   12   error LNK2005: _png_get_IHDR already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   13   error LNK2005: _png_get_PLTE already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   14   error LNK2005: _png_get_tRNS already defined in d3dx8.lib(pngget.obj)   libpng_d.lib   wme
Error   19   error LNK2001: unresolved external symbol "char const * __stdcall DXGetErrorString8A(long)" (?DXGetErrorString8A@@YGPBDJ@Z)   wme_base_d.lib   wme
Error   20   error LNK2001: unresolved external symbol _TID_D3DRMAnimation   wme_base_d.lib   wme
Error   21   error LNK2001: unresolved external symbol _TID_D3DRMAnimation   wme_base_d.lib   wme
Error   22   error LNK2001: unresolved external symbol _IID_IDirectDraw7   wme_base_d.lib   wme
Error   23   error LNK2001: unresolved external symbol _IID_IDirectDraw7   wme_base_d.lib   wme
Error   24   error LNK2001: unresolved external symbol _GUID_SysKeyboard   wme_base_d.lib   wme
Error   25   error LNK2001: unresolved external symbol _IID_IDirectSoundFXWavesReverb   wme_base_d.lib   wme
Error   26   error LNK2001: unresolved external symbol _GUID_DSFX_WAVES_REVERB   wme_base_d.lib   wme
Error   27   error LNK2001: unresolved external symbol _GUID_All_Objects   wme_base_d.lib   wme
Error   28   error LNK2001: unresolved external symbol _IID_IDirectSoundFXEcho   wme_base_d.lib   wme
Error   29   error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_ECHO   wme_base_d.lib   wme
Error   30   error LNK2001: unresolved external symbol _IID_IDirectSoundBuffer8   wme_base_d.lib   wme
Error   31   error LNK2001: unresolved external symbol _TID_D3DRMFrame   wme_base_d.lib   wme
Error   32   error LNK2001: unresolved external symbol _TID_D3DRMFrame   wme_base_d.lib   wme
Error   33   error LNK2001: unresolved external symbol _TID_D3DRMAnimationSet   wme_base_d.lib   wme
Error   34   error LNK2001: unresolved external symbol _TID_D3DRMFrameTransformMatrix   wme_base_d.lib   wme
Error   35   error LNK2001: unresolved external symbol _TID_D3DRMMesh   wme_base_d.lib   wme
Error   36   error LNK2001: unresolved external symbol _TID_D3DRMAnimationOptions   wme_base_d.lib   wme
Error   37   error LNK2001: unresolved external symbol _TID_D3DRMAnimationKey   wme_base_d.lib   wme
Error   38   error LNK2001: unresolved external symbol _GUID_Key   dinput.lib   wme
Error   39   fatal error LNK1120: 17 unresolved externals   D:\soft\wme\src\wme\Debug\wme.exe   wme

67
Technical forum / Re: Talk position
« on: July 13, 2009, 04:57:12 PM »
But the actors position is relative to scale, not always the same position will show the subtitles at Y<21. How can I know if the subtitles will be show at Y<21 coordenate?

68
Technical forum / Re: Talk position
« on: July 13, 2009, 03:02:47 PM »
This solution doesn't work in my case. This panel is not always visible. In some intros and scenes this panel doesn't show. I need any way to do that the talk sentences will display at Y=21 when it would be display at Y<21 at default.

Any way to do this?

Thanks

69
Technical forum / Talk position
« on: July 13, 2009, 01:55:29 PM »
Hi, I use the actor. Talk() method and works fine, but I have a panel at the top on the screen that when actor is near the top and talk, the text is showed in front of panel. I would like that if the text will show between Y=0 and Y=20 position, it will display at Y=21 coordinates. Doing this the text will not block this panel.

Any idea to do something like this?

Thanks!

70
Hi, we need graphical artists and 2D animators for our project. Please contact us jamesperis@gmail.com

You can download the demo here: http://www.jamesperis.com



71
Foro general / Re: Sobre James Peris
« on: February 28, 2009, 12:30:39 PM »
Hola, me alegra que os guste la demo, estamos haciendo mucho trabajo para el juego completo y nos vendría muy bien la ayuda en el aspecto gráfico, tanto en pintados como en dibujos.

Si alguien está interesado en entrar en el equipo poneros en contacto con nosotros en jamesperis@gmail.com

72
Foro general / Re: Bienvenidos al foro general en español.
« on: February 05, 2009, 05:32:26 PM »
Hola a todos, yo también soy español y puedo ayudar a resolver dudas sobre programación en WME, ya llebo un par de años usando este engine y durante este tiempo he podido aprender mucho.

Actualmente estoy trabajando en el proyecto de James Peris http://www.jamesperis.com el cual soy el programador y podéis testear la demo.

Cuando empecé con wintermute apenas había documentación en castellano ni los tutoriales que existen hoy en día, por suerte para todos, ahora disponemos de más tutoriales y programas de ejemplo. De todos los engines que he probado, considero el WME el mejor de todos, al principio fue duro empezar y adaptarse (antes usaba AGS) pero ahora no tengo ningún problema en hacer cualquier cosa que se me ocurra, por el momento la programación no me ha limitado para desarrollar ninguna parte.

Espero que los nuevos aprendáis y si tenéis dudas las preguntéis, intentaré contestar las que pueda, además que se me da mejor hablar en español que en inglés, así que nos entenderemos mejor.

Espero que de aquí salgan buenas aventuras y de calidad.

Saludos!

73
Game announcements / James Peris Demo Aviable
« on: January 20, 2009, 03:13:27 PM »
Hi all, we're working in a humor full length game, it's name is: James Peris: No Licence Nor Control

Today we publish the demo, it's available in English and Spanish languages

Some Screenshots:





Link: http://www.jamesperis.com

74
Won't fix / Re: Savegame thumbnails bug
« on: January 08, 2009, 05:08:17 PM »
I have the same problem "Warning: invalid instance 'm_WaitObject'" message in the log file after saving game.

what was the cause?

75
Technical forum / How to get a text from www?
« on: October 28, 2008, 01:23:53 PM »
Hi, I want to write news in one window of the game, news about the game and updates.

I have a webpage, created by wordpress blog. Is possible to get text from some entries of the web page and show it in the game?

I think that it's possible using some DLL but I don't know if already exist any DLL that do this function, if yes, can anyone tell me where to download it? If I need to write the DLL, can you help me a little bit? How this DLL must be?

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