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Author Topic: Sierra-Style Speech Dialog  (Read 5797 times)

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general_knox

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Sierra-Style Speech Dialog
« on: July 26, 2009, 01:33:45 AM »

Hi, Ive been working on an adventure game with the AGS engine, but I stumbled upon Wintermute recently...and I am thinking of halting production of my game with AGS so I can continue with Wintermute. The main reasons for the switch is the possibility of higher resolution, wide-screen support and 3d graphics.

However, one thing "bugs me", and it might not even be an issue!

Ive searched the forum here for sierra-style portrait during dialogs, and I havent found any real way to do it "as easy" as in AGS.

From those who know this engine well, are my concerns founded? If you say "its a piece of cake, dont worry about it, here's how to do it"...I will most definatly switch over here!

Here is what  I mean by "sierra-style dialog portraits".

http://www.2dadventure.com/ags/SB_04.GIF


Here is my thread over there:
http://www.bigbluecup.com/yabb/index.php?topic=37746.0

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Jyujinkai

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Re: Sierra-Style Speech Dialog
« Reply #1 on: July 26, 2009, 08:44:44 AM »

Not entirely sure what you are asking here... but you can load images at the same time you load conversation windows and stuff. So you can have a portrait while your toons are speaking...

try looking at this thread maybe it is what you mean like I said I am not sure I understand you
http://forum.dead-code.org/index.php?topic=3033.0
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general_knox

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Re: Sierra-Style Speech Dialog
« Reply #2 on: July 27, 2009, 04:44:36 AM »

Hi there,

Well what I would like is to have an animated portrait of the character who is talking while the dialog is displayed...it would be a series of animated gifs, and the animation would match the text of dialog (lipsync).


Watch this video for an example...you will see the police officer's animated portrait pop up while he talks + dialog text.

http://www.youtube.com/watch?v=zNAhhF9dxwk
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Jyujinkai

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Re: Sierra-Style Speech Dialog
« Reply #3 on: July 27, 2009, 08:55:51 AM »

you can load images at the same time you load conversation windows and stuff. So you can have a portrait while your toons are speaking..
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MMR

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Re: Sierra-Style Speech Dialog
« Reply #4 on: July 28, 2009, 08:00:27 PM »

Hi general_knox,

All of this is possible under WME and not very hard to implement. It's all related to "windows". Just pay attention to the WME documentation, specially to that topic and you'll realized that is very simple. Each windows is like a virtual layer that can contain any picture(s) and also buttons and other controls and you can show it, hide it, move it, click it, etc. as you want. You can have as many windows as you want and they can also overlap.

Examples of windows are the inventory, all the menues, the verbcoin interface, a scumm-bar interface, the dialog boxes, etc.

With the last WME version you have a windows editor that ease the process of creating windows, adding them images, buttons...

Just download some examples to see the code inside!  ;)
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