Here are another few questions on coding, and by the way .. thanks guys you have so far been really great in replying to my questions. So far I am totally impressed with the engine and the flexibility that it provides.
Question 1
So far when I am making a cutscene i am using the following procedures to do a cutscene
Game.RemoveWaitCursor (); // temporarily put here for debugging purposes
Game.Interactive = false;
Game.PlayMusic ("\music\credits.ogg");
Game.FadeOut (1);
var title = Scene.GetNode("text");
title.SetSprite ("\animations\credits\noxis.sprite");
Game.FadeIn (6000);
Sleep (6500);
Game.FadeOut (6000);
Sleep (6000);
title.SetSprite ("\animations\credits\kris.sprite");
title.X = 40;
title.Y = 40;
Game.FadeIn (6000);
Sleep (6500);
Game.FadeOut (6000);
Is there any easier way to fade out these sprite entities rather fading the whole screen, cause what I want to do in the end is make a video entity behind the sprites coming up. Also is it possible to make the fading in and out a blocking-type statement rather than guessing with the Sleep command.
Question 2?
What are the standard system requirements for a game memory wise?
Would it be somewhere between 128mb and 256mb for an 800x600 resolution game?