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Author Topic: Latest stable: WME 1.7.3 (Jun 2 2007)  (Read 40535 times)

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Mnemonic

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #15 on: March 11, 2007, 05:42:09 PM »

WME 1.7.2 is out. See the first post of this thread for more details. ::beer
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Mac

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #16 on: March 11, 2007, 06:00:38 PM »

Thank you very much for the new version.  ;D The music crossfade problem is not fixed yet?

Mac
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Mnemonic

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #17 on: March 11, 2007, 06:02:39 PM »

Oh it is. I forgot to mention it in the version history.
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Mac

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #18 on: March 11, 2007, 06:04:06 PM »

Very cool thing.  ::rock
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Nihil

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #19 on: March 12, 2007, 01:01:49 AM »

The SciTE-Integration is very cool, thanks for the update!

metamorphium

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #20 on: March 12, 2007, 01:28:58 AM »

Thanks!! This is an extremely useful update for me.  ::beer ::beer  ::beer
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fireside

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #21 on: March 12, 2007, 05:42:43 AM »

Cool stuff added. ;D
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Re: WME 1.7.2 (Mar 11 2007)
« Reply #22 on: March 13, 2007, 12:08:47 AM »

Thanks good update.

I tried this Scene.AmbientLightColor=(40,40,40); (and other variations)   and i alway get a syntax error. 
The question is how to use AmbientLightColor with script ? ...
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leucome

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #23 on: March 13, 2007, 12:23:36 AM »

I got the ambient value with a Game.Msg and it something like this 14145496  for the (40,40,40)
after i tried Scene.AmbientLightColor=(111111111);  and i get a light purple ambiance ...
Maybe it will be easier to use a RGB value
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Mnemonic

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #24 on: March 13, 2007, 08:25:21 AM »

It sure is easier :) Use the MakeRGBA() global function.
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adonf

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #25 on: March 13, 2007, 12:43:58 PM »

Quote from: Mnemonic
It's now possible to set ambient light color in SceneEdit (only affects 3D characters). It can also be changed programmatically using the Scene.AmbientLightColor property.

awesome !
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noxis

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #26 on: March 14, 2007, 08:38:40 AM »

What makes this is so much easier to use is your integration of SciTe, big thumbs up from  ::thumbup
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joaomesq

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #27 on: April 07, 2007, 01:32:51 PM »

Anyone as a clue how can I make a donation without having to create an account at Paypal?
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Mnemonic

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #28 on: April 07, 2007, 04:06:39 PM »

You don't need a paypal account, but you'd need a credit card (PayPal allows you to pay directly via cc without opening an account). Other than that, I don't think there are other options. odnorf suggested pigeons, but somehow I don't think that would work.
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joaomesq

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Re: WME 1.7.2 (Mar 11 2007)
« Reply #29 on: April 07, 2007, 05:43:59 PM »

Tried with a credit card but the dudes ask for a password... well I'll keep trying...

Tried with with pigeons once, but the bastard had an old travel map. I paid for a trip to London but the last time we talked he was heading to New Zealand... Go figure!
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