Please login or register.

Login with username, password and session length
Advanced search  


Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Different FADE IN/FADE OUT effects  (Read 3422 times)

0 Members and 1 Guest are viewing this topic.


  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 6
  • I'm a llama!
    • View Profile
Different FADE IN/FADE OUT effects
« on: June 08, 2003, 12:15:06 PM »

I would like to use different fade in/fade out effects in my game, like dissolve, instant, cool effects...

Thanks in advance
« Last Edit: June 08, 2003, 12:36:46 PM by renno »


  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re:Different FADE IN/FADE OUT effects
« Reply #1 on: June 08, 2003, 06:32:44 PM »

Could you be more specific about the effect you'd like to see? Maybe some of them could be done by scripting?
Instant scene transition is possible, btw. The complete ChangeScene syntax is:

Game.ChangeScene(SceneFilename, FadeOut, FadeIn)

The FadeIn and FadeOut default to true, but if you pass false, no fading effect will occur when changing the scene.
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Page created in 0.021 seconds with 19 queries.