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Author Topic: entity talk  (Read 2786 times)

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dreamfighter

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entity talk
« on: May 09, 2008, 05:43:33 PM »

Hello everybody

someone can help me?
at the start of my scene, my actor walk across the scene and start to talk with a character (animated entity).
but how can i do to make reply of my entity ?
so in my scene edit script i put:

  #include "scripts\base.inc"

// here comes the stuff which initializes the scene

actor.SkipTo(200, 300);
actor.GoTo(540, 540);
actor.Direction = DI_RIGHT;
actor.Active = true;
actor.Talk("Hello ! ");
this.Talk("Hello, miss."); ??????????

////////////////////////////////////////////////////////////////////////////////

so my actor walk and talk (said hello) to the entity, but i don't know how to do to have the reply (hello miss) of the entity.
someone can help me?
thanks
« Last Edit: May 09, 2008, 05:45:11 PM by dreamfighter »
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Mnemonic

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Re: entity talk
« Reply #1 on: May 09, 2008, 07:31:12 PM »

var SomeEntity = Scene.GetNode("entity_name");
SomeEntity.Talk("blah blah");
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dreamfighter

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Re: entity talk
« Reply #2 on: May 10, 2008, 11:31:53 AM »

thank you mnemonic for your reply
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