Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: 3d actor DirectWalk(...) problem  (Read 2229 times)

0 Members and 1 Guest are viewing this topic.

yaobifeng

  • Lurker
  • *
  • Karma: 1
  • Offline Offline
  • Gender: Male
  • Posts: 24
    • View Profile
3d actor DirectWalk(...) problem
« on: May 13, 2008, 09:42:06 AM »

When i use 3d actor DirectWalk(...) function,the block object in scene can't block the actor,why?
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: 3d actor DirectWalk(...) problem
« Reply #1 on: May 13, 2008, 03:46:29 PM »

Are you using 2D pathfinding or 3D pathfinding? If 3D, perhaps the blocked objects are too high above the floor? In any case, 2D pathfinding should be more reliable and possibly easier to setup.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.021 seconds with 20 queries.