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Author Topic: Is Wintermute good idea for our game?  (Read 7726 times)

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urufan56

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Is Wintermute good idea for our game?
« on: June 15, 2008, 02:25:03 PM »

Hi everyone...

My friend and I have finally got down to work with our game. I was just wondering is Wintermute was a good idea for our game. Here is the things in the game.

1. First Person View
2. Maybe 100 or more pre-rendered shoots - Its a short game
3. Programming - by me
4. Adventure game...of cource
5. Some Sound and Music
6. Some animation

Please help me out on this one! Thanks
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FogGobbler

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Re: Is Wintermute good idea for our game?
« Reply #1 on: June 15, 2008, 02:46:00 PM »

Hi!

Just some short answers..

1. Absolutely possible

2. No problem.

3. Script language is quite easy to learn and very flexible. The demo projects are a great help for beginners and the community here is also very helpful.

4. WME is designed for adventure games..  ;D

5. Sound and music implementation is also possible and easy

6. Animations can be done via 2D sprites or 3D objects ("actors")

--> WME is your 1. choice

Bye,
Oli
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urufan56

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Re: Is Wintermute good idea for our game?
« Reply #2 on: June 15, 2008, 03:52:17 PM »

Thanks! I guess today I will start working offically on the game!  ::rock Anyway...Thanks again!
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sychron

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Re: Is Wintermute good idea for our game?
« Reply #3 on: June 15, 2008, 04:49:15 PM »

You can find a first person example package, explaining how to modify actor etc for first person view, somewhere here, I've seen the link a year ago or so
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metamorphium

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Re: Is Wintermute good idea for our game?
« Reply #4 on: June 15, 2008, 06:28:03 PM »

also check community section for WME book. :)
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urufan56

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Re: Is Wintermute good idea for our game?
« Reply #5 on: July 10, 2008, 09:11:10 PM »

Thanks!
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