I made a simple scene with 1 Target Camera in 3dsmax and exported the 3D Geometry as I should. However after importing the data on WME SceneEdit, the Geometry actually was smaller than it should be while my background definitively was right since I rendered it from the same camera position etc.
A Screenshot of the Problem is hereIn 3dsmax, the Camera has a FOV of 45.00 and my Game Project is in 1280x800.
With the help of 'aJynks' in the WME chat I came upon two solutions how it still fit:
1st: Set "Game Resolution" on the 3D Tab to 1024x800. Any other value will result in issues with the geometry (
PICTURE)
2nd: Set "Game Resolution" back to 1280x800. Check "Override camera FOV" and set the value from "35.62" to "29.01". Got me an even better result actually (
PICTURE)
Jynks thinks it's a bug and I agree because I would not think that I'd should need to do those 'Adjustments'