Thanks Jyujinkai for the quick response. Cvexporter seems to be working fine.
I have another question, before I start to model I was wondering what scale I should be modeling to.
For example, the source game engine used inches as its world scale. 1 inch = 1 meter in the engine. So if you wanted to model something that was 3 meters high in real world, you would model it as 3 inches in your 3d program.
What should I be modeling to for Winter mute?
Thanks in advance.