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Author Topic: Geometry foe Real Picture ?  (Read 5720 times)

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Ron_Emad2

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Geometry foe Real Picture ?
« on: July 22, 2009, 12:10:37 PM »

Hello Dear Friends
I come back with new question ;D
i want build 2.5d game
but i want use Real Picture For background
then i must use Geometry
but i cant build geometry file
in other word i cant work with 3D Program (Example : 3dmax/ maya / blender and ...)
2 question :
1- its possible build geometry file for real picture
for example ,can i build geometry for this picture  ?

2-if can build geometry file for real picture please tuotrial it,
i can speak english correctly,please forgive me
im waiting for your help
thanks
« Last Edit: July 22, 2009, 12:12:39 PM by Ron_Emad2 »
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odnorf

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Re: Geometry foe Real Picture ?
« Reply #1 on: July 22, 2009, 12:44:15 PM »

The one way to create a 3d geometry file is by using a 3d app.
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Ron_Emad2

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Re: Geometry foe Real Picture ?
« Reply #2 on: July 22, 2009, 12:48:56 PM »

OK
THANKS ABOUT YOUR HELP
BUT WHAT PROGRAM? AND HOW
CAN YOU EXPLAIN IT FOR ME
I HAVE 3D MAX AND BLENDER
AND I WANT BUILD GEOMETRY FILE FOR REAL PICTURE BUT I CANT DO IT
PLEASSE HELP ME
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odnorf

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Re: Geometry for Real Picture ?
« Reply #3 on: July 22, 2009, 01:04:10 PM »

There is no easy way and no automatic way I'm afraid. You have to learn a 3d app (buy a book for example). 3dmax or blender will do fine.
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Jyujinkai

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Re: Geometry foe Real Picture ?
« Reply #4 on: July 22, 2009, 01:14:22 PM »

you need to use max or blender or whatever and build the objects you see in the image and camera match them. If you are using a standard camera to take your photos then you are most likely using a 35mm lenz.. so make a camera that is that lenz... then you need to put the camera at the correct height.. again if you are taking the shots measure your height and place the camera at the height of where you held it while taking the photos..

Now you have the camera in the correct position... so look at your photo and work out the "vanishing point' of the photo. Then in your 3D app look though your camera and set the horizon line to the vanishing point in your photo.

Now you can build objects and place them in the photo at the correct perspective. Remember that this is quite hard for beginners but it is really not that difficult.. use real world numeric figures... do when you take your photo try to do some measurements first say of that cube grate thing... how many cmxcm is it... once you have the object you can place it in the camera view correctly.

You can also use objects in the scene to measure.. like for example a brick is 230x78x110 so by counting the bricks in a building you can see how far into the distance it is and how high and stuff like that.


Again this can be hard for beginners but in truth it is not really difficult just a lot of pre-planning when you take your  shots.

The question you need to ask is do you need to do all this... once you get the perspective you can just add a huge ground plate for your toon to walk about in and use the wme 2d region stuff to make the impassible objects and crap

Hope this helps and good luck
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Ron_Emad2

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Re: Geometry foe Real Picture ?
« Reply #5 on: July 22, 2009, 02:11:38 PM »

Thanks Jyujinkai
your post is very useful
i must try hard
but 2 question
i use blender or 3dmax
and how see geometry in my project?
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Nihil

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Re: Geometry foe Real Picture ?
« Reply #6 on: July 22, 2009, 02:55:32 PM »

Are you going to create the 3d characters yourself?

Ron_Emad2

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Re: Geometry foe Real Picture ?
« Reply #7 on: July 22, 2009, 04:29:48 PM »

Are you going to create the 3d characters yourself?
No. i cant creat it
i want build a geometry file first and then think about actor
in this time i use free actor (trinity)
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Ron_Emad2

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Re: Geometry foe Real Picture ?
« Reply #8 on: July 23, 2009, 02:18:30 PM »

oh
hello again
i have new question
if i get real picture and go to shop ( a profassional worker can work with 3d program)
he can build geometry file easily
for 1 picture what time need to create geometry file for profeesional worker?)
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Spellbreaker

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Re: Geometry foe Real Picture ?
« Reply #9 on: July 23, 2009, 03:04:06 PM »

Depends on how complex the scene is. You cannot tell really. For example a Scene with twisted paths and many objects can take many hours to make, a simple street can be done in 30 minutes.
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