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Author Topic: Few quick questions about Wintermute  (Read 4763 times)

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Anslem

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Few quick questions about Wintermute
« on: March 15, 2010, 10:23:00 AM »

Hi all, I've been looking around for an engine that can handle what I want to throw at it. Wintermute sounds almost too good to be true so I thought I would ask you guys for some input. I've been involved with a number of game projects as an artist, and it's always my ideas vs the engine so I just want to get a few details out of the way first.

1. Animated menus/GUI, how far could I go there, if at all? From a simple mouse over effect on buttons to sound effects and flashy animations, any limits?

2. 2.5D. I don't want to use 3D characters on a 2D background...I want to use 2D Characters on a 3D background ;P This doesn't seem like it would be a big deal but a few engines I've looked at weren't really set-up for that and it caused some issues.

That's all, thanks for any input.
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Spellbreaker

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Re: Few quick questions about Wintermute
« Reply #1 on: March 15, 2010, 10:37:25 AM »

1. Yes you can Animate menus and GUI, even using videos as backgrounds.

2. Not possible. only 3D Chars on 2D Backgrounds are possible.

greets,

spellbreaker
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Razorback

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Re: Few quick questions about Wintermute
« Reply #2 on: March 15, 2010, 03:52:39 PM »

Actually, I think it IS possible to do the 3d backgrounds with 2d characters. If you load a 3d actor as your scene it should work.

Wintermute wasn't designed for that though.
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Anslem

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Re: Few quick questions about Wintermute
« Reply #3 on: March 15, 2010, 06:58:08 PM »

Thanks guys.  :)

Yeah I had a feeling it would be an issue.

I'm working on a side scrolling / adventure / platform game, wanted a nice perspective effect/camera zoom as you ran through the levels. Don't seem to be many ways of accomplishing this so far with dedicated 2D or 3D engines.
« Last Edit: March 15, 2010, 07:00:32 PM by Anslem »
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Mnemonic

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Re: Few quick questions about Wintermute
« Reply #4 on: March 15, 2010, 07:09:02 PM »

Actually, I believe it should be achievable with any 3D engine, if your 2D actors are just textured quads (or billboards) placed in the 3D world.
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