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Author Topic: More camera control  (Read 4885 times)

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Marek

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More camera control
« on: March 08, 2004, 07:27:00 PM »

WME already automatically tracks the player-controllable character with the camera. That's cool. But sometimes you want to pan to the other side of the room, see what's happening there, and pan back to the main character. I don't think WME offers an immediate way of doing that, unless I'm mistaken. It would be cool to have some functions for that.

I sure hope I'm not the annoying noob who makes requests for stuff that's already there. If it isn't I think it belongs in that top-priority list in your txt file ;)
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Mnemonic

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Re:More camera control
« Reply #1 on: March 08, 2004, 07:48:05 PM »

It is possible. Normally the camera tries to focus on the Game.MainObject whatever it's set to (usually the main actor). But you can set

Game.MainObject = null;

and then control the camera yourself using the Scene.ScrollTo and Scene.SkipTo methods.
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Marek

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Re:More camera control
« Reply #2 on: March 08, 2004, 08:01:29 PM »

Conclusion: I'm the annoying noob who makes requests for stuff that's already there!
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odnorf

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Re:More camera control
« Reply #3 on: March 08, 2004, 08:21:30 PM »

Conclusion: I'm the annoying noob who makes requests for stuff that's already there!

Nah!  :) It just takes sometime to learn WME in its' full power. (And there are a few people that really does know wme very well, not including me.)
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Mnemonic

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Re:More camera control
« Reply #4 on: March 08, 2004, 09:00:32 PM »

Yeah, as odnorf said, no problem. Don't hesitate to ask if you need something.
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