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Author Topic: Hand-painted texture or the effect of it  (Read 7037 times)

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Indra Anagram

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Hand-painted texture or the effect of it
« on: April 18, 2015, 07:18:39 PM »

Hello to all WME fans and 3d scene creators,

I am quite new to game development and especially WME, so my questions may seem absurd to a professional, yet here they are -

Since my backgrounds for 3d scenes are hand-drawn by a professional artist, I'd like the 3d models to have a hand-painted look too to be better integrated into environments. I've learnt each 3d model is wrapped in a texture (Trinity model is not an exception). So the question is whether we could take the texture image file and either use it as reference for hand-drawn texture production or retouch it in Gimp or Photoshop that it resembled painting?

I'd be grateful for any kind of advice. Thank you for attention and help.
Owls are not what they seem...

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