Yes creating globals is the obvious solution, but the issue with that is the process I want to achieve will involve something which will occur on most scenes and with a variable number of nodes. I dont want to handcraft the process for each scene, nor is it a desirable situatuion to creare and manage what will eventually turn out to be a large number of globals. I think I have worked through a logical solution to the problem, which in theory should work in WME. It will involve the creation of a single complex global object